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Is the Wii Really a Toy?

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Yesterday it was announced by Beamdog’s co-founder Trent Oster that the anticipated Balder’s Gate: Enhanced Edition would not be making a trip to the Wii or Wii U.  Some thought that because of Beamdog’s decent port of MDK2 on WiiWare that they might also bring the newest project to Nintendo’s next console.  Oster went on a bit of a tweeting rant to Eurogamer that included the following statements: “We don’t do Nintendo development.  Our previous experience with Nintendo was enough to ensure there will not be another.”  Many assumed that this was in response to the experience Beamdog’s Overhaul Games had with MDK2 that was further backed by his continued statements: “My problems with Nintendo are: requiring 6000 unit sales before payment, a certification process that took 9 months and a 40 mb limit.”  This is nothing new, Nintendo has historically been known to screw over 3rd party developers and include rules and business practices that net no risk to Nintendo while also reaping the benefits of successful titles.  I may discuss that more in a future article but what struck me was Oster’s final statement, “[Wii] is a toy, not a console.”

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Written by Fred Rojas

April 18, 2012 at 12:00 pm

Posted in Blog

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