Gaming History 101

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Posts Tagged ‘wii

Podcast: Project Revolution?

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The Secret Technology to the Wii’s Insides

Fred and Rob “Trees” from EZ Mode Unlocked get together to help Nintendo bury the Wii.  A console that soared above the clouds in sales and destroyed the hearts and souls of most core gamers, it has become the official punching bag of this generation.  As usual, we discuss the myriad of titles the console had to offer in probably our largest list of titles and longest podcast yet on the site.


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Written by Fred Rojas

November 14, 2012 at 1:14 pm

Is the Wii Really a Toy?

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Yesterday it was announced by Beamdog’s co-founder Trent Oster that the anticipated Balder’s Gate: Enhanced Edition would not be making a trip to the Wii or Wii U.  Some thought that because of Beamdog’s decent port of MDK2 on WiiWare that they might also bring the newest project to Nintendo’s next console.  Oster went on a bit of a tweeting rant to Eurogamer that included the following statements: “We don’t do Nintendo development.  Our previous experience with Nintendo was enough to ensure there will not be another.”  Many assumed that this was in response to the experience Beamdog’s Overhaul Games had with MDK2 that was further backed by his continued statements: “My problems with Nintendo are: requiring 6000 unit sales before payment, a certification process that took 9 months and a 40 mb limit.”  This is nothing new, Nintendo has historically been known to screw over 3rd party developers and include rules and business practices that net no risk to Nintendo while also reaping the benefits of successful titles.  I may discuss that more in a future article but what struck me was Oster’s final statement, “[Wii] is a toy, not a console.”

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Written by Fred Rojas

April 18, 2012 at 12:00 pm

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Shmups on a Budget

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It’s the end of Shmuppreciation 2012 and after the article that goes live at noon it will be time to stop reading about shmups and start playing them.  Unfortunately, as I’ve mentioned before, shmups aren’t cheap…or are they?  In these articles I have covered many shmups that have extremely high price tags depending on what console you want it on.  I stress the fact that most shmups are arcade ports and thus all versions you can find on home consoles revolve completely around making as perfect a port as the developers can.  For this reason, it doesn’t really matter what console you get your shmups from, just knowing which ones you can get them at inexpensive prices.  The following article discusses the buyer who doesn’t want to drop a hefty chunk of change and some of the amazing deals I have found this month.

Note: Many links in this article will redirect you to retail sites like GameStop.com or auction sites like eBay to demonstrate the highs and lows of purchasing games of this type.  I did this to make it easy for you to find them, especially because some deals require an inventory search in your area.

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Written by Fred Rojas

March 31, 2012 at 11:17 am

Death of the Portable

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Portable gaming has been around almost as long as gaming as a whole.  Since the first moment bleeps and bloops could be captured on a screen, engineers have been hard at work trying to recreate the same experience on the go.  Now with both the Playstation Vita and Nintendo 3DS this goal has, for the most part, become a reality.  While neither is quite on par with the likes of their HD gaming counterparts, there’s no doubt that the smaller screen does make the distinction difficult.  Having personally played Resident Evil: Revelations, Super Mario Land 3D, Wipeout 2048 and Uncharted: Golden Abyss, I admit that I feel these games are nearly identical both in gameplay and graphics to home console titles.  This is nothing new, in fact many would argue that the Playstation Portable was nothing but a slew of PS2-style titles both unique and ported.  Unlike the PSP, though, it appears that the gaming public claim this is what they want.  The sales, of course, tell a different tale.

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Written by Fred Rojas

February 27, 2012 at 1:36 pm

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Now & Then: Resident Evil

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Now & Then is different from both a retrospective and a review.  It tackles games you probably already know and is a place for gamers to discuss these games.  Below is an overview of a game’s presence in the market then and now.  Authors of these articles share their personal experience, so we encourage all of you to do the same in the comments.

“You have once again entered the world of survival horror…”

Those famous words set up a genre that has undergone more definitions than probably any other in video games.  Depending on your personal taste in titles, survival horror can mean different things but it was used first and defined by Resident Evil¹.  This game was basically a haunted house brought to life and has spawned a series that many gamers, myself included, follow endlessly.  Despite the direction of the series not holding well with fans of the originals and a slew of poorly made films, Resident Evil lingers on, if only in our nostalgic minds.

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Written by Fred Rojas

October 24, 2011 at 11:14 am