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The Horror Obscura 2016: Part 2

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Rise Of Nightmares

The Xbox Kinect 1.0. Yes I’m talking about Microsoft’s first attempt at motion controls on the fantastic Xbox 360 console. The device actually sold pretty well to begin with people seemed to buy into Microsoft’s marketing for the device for about 5 minutes and then people left it on the side lines only to pull it out from the dusty corner of the living room when a new entry in the Dance Central series released. Then Kinect 2.0 happened and no one cared, so the real horror here is Kinect’s failure to capture an audience. Of course you’d have seen the title and you know that’s not what we’re here to talk about. No horror fans, today we are going to talk about the reason I kinda wanted to buy a Kinect for the Xbox 360 in the first place a little Sega title called Rise of Nightmares.

Rise of Nightmares to me is House of the Dead for the Kinect. Now I know that’s an incredibly bold statement to make since the House of the Dead series is just light gun zombie shooting bliss and Rise of Nightmares, well its a Kinect game and that just makes people just groan generally. We’re gamers right? we don’t like standing up and flailing our arms around we like to sit on sofa and be lazy. Unless of course your like Fred and you stand up to play games anyway in which case buy this game and enjoy.

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Written by jamalais

October 24, 2016 at 11:00 am

Dance Central 3 Review

Dance_Central_3_coverPlatform: Xbox 360
Released: 2012
Developer: Harmonix
Publisher: Harmonix
Digital Release? Yes, Xbox Live ($29.99)
Value: $11.99 (disc only), $14.00 (complete), $14.99 (sealed, retail price)

Dance Central is one of the few reasons people actually wanted to pick up a Kinect for their 360. Harmonix really brought a unique dance experience to the table that felt like it was just made for the Kinect motion sensor. Finally a game where you could literally dance like a loon in front of your game console and not have to worry about dance mats or plastic instrument peripherals. It was just you and the music.  I have only briefly played the original Dance Central game which I actually kind of enjoyed so there was this part of me that was keen to see how the series had developed in Dance Central 3.

dc3_1One of the biggest jokes I used to make about the Kinect was how you could only blame yourself for being bad in Kinect games because of the “you are the controller” slogan Microsoft used to advertise. Dance Central has you attempt to mirror the dance moves from the avatar on screen who performs the dance moves perfectly. Cue cards on the side of the screen will display how the Kinect is detecting you as well as what arm leg movements your supposed to perform to get the dance move down. If your jumping into this game you may find this quite tricky as the game moves quite fast and it can be quite hard to keep up. The kinect essentially detects the movements you make and if they match that of the cue cards you score more points and rack up chain combos (like Guitar Hero or Rock Band). I actually found it quite stressful trying to follow the cue cards and actually enjoyed the game a lot more following the cartoon styled avatar. This of course usually lead me to getting a terrible score at the end but I had more fun. This really is a game that if you want to go into it to score points you need to invest time into it, learn the dance moves and keep playing the songs over and over again to get it right. However, if you don’t care about score and you just want to jump in front of a Kinect and look stupid then you can absolutely have a ton of fun by just jumping into this game. With the Kinect not being completely accurate at detecting movement its likely this will also lead to frustration if your trying to score more points and match the moves perfectly.

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Written by jamalais

May 1, 2015 at 2:43 pm