Gaming History 101

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Posts Tagged ‘lets play

Retro Game Challenge: Super C (NES)

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superc_boxConsole: NES
Released: April 1990
Developer: Konami
Publisher: Konami
Instruction Manual: Not necessary – Link
Difficulty: Moderate
Played it as a child? Yes
Value: $9.03 (used), $179.95 (new) (pricecharting.com
Other Releases: Yes – as Super Contra on arcade, PCs (microcomputer and IBM compatibles)
Digital Release? Yes – Virtual Console for Wii (NES version) and XBLA (arcade version)

Per a request from reader Quark, our follow up from the Contra retro review.  Now we complete the sequel.

Written by Fred Rojas

February 10, 2013 at 6:41 pm

Retro Game Challenge: Super Mario Bros.

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smb_boxConsole: NES
Released: September 1985
Developer: Nintendo Creative Department
Publisher: Nintendo
Instruction Manual: Not necessary – Link
Difficulty: Easy
Played it as a child? Yes
Value: $5.79 (used), $1,000.00 (new) (pricecharting.com
Other Releases: Yes – SNES (Super Mario All-Stars), Gameboy Color (as Super Mario Bros. Deluxe), Gameboy Advance (Nintendo Classics), Wii (Super Mario All-Stars Wii)
Digital Release? Yes – Virtual Console for both Wii and 3DS

Written by Fred Rojas

January 14, 2013 at 7:47 pm

Games You’ve (probably) Never Played: Zombie Nation (NES)

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Console: Nintendo Entertainment System (NES)
Released: 1991
Developer: KAZe
Publisher: Meldac
Famicom? Yes (as Abarenbou Tengu Translation: Hooligan Tengu)
Instruction Manual: Not necessary – Link
Difficulty: Moderate
Played it as a child? No
Value: $187.49 (used) $127.61 (new) (pricecharting.com)
Digital Release? No

Aside from the steep price tag, there are few games on the NES that are like Zombie Nation.  Not only is it it an original horizontal scrolling shmup, but it does many technical tricks not often seen on the console.  Starting with the title screen, which has a line effect that resembles many arcade shmups of the time period, there is a lot happening onscreen at any given time.  The NES would often suffer stuttering or slowdown when the screen was flooded with only a few enemies – heck, Double Dragon couldn’t have more than three characters on screen at once!  Zombie Nation has far more than that with little slowdown and even background effects with everything from burning buildings to guiding lasers.  Additionally the boss battles and frantic later levels would dowse the screen in bulletfire, making it a precursor to the popular “danmaku” genre of shmups that emerged in the mid 90s.    Did I also mention it’s fun as hell?

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Written by Fred Rojas

October 6, 2012 at 12:49 pm

Video: Let’s Play Double Dragon (NES)

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By popular demand (and my own personal affinity toward playing games on a capture card), here’s the Let’s Play of Double Dragon on the NES.  I do complete the game but I cut my many attempts at Mission 4 for brevity.  If you guys prefer to uncut versions in the future, that’s fine but it’s going to be really repetitive.  This definitely demonstrates many gamers’ frustration with the blatantly unfair nature of the final mission.  Feel free to let me know what you think in the comments below.  More to come very soon!

Written by Fred Rojas

September 21, 2012 at 3:05 pm