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Review: Phantasmagoria: A Puzzle of Flesh

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phan2_boxAlso Known As: Phantasmagoria 2, Phantasmagoria II: Fatal Obsessions (European title)
Platform
: DOS/Windows PC
Released: 1996
Developer: Sierra
Publisher: Activision
Digital Release? Yes, on Good Old Games (gog.com) for $5.99 (compatible with Windows XP, Vista, 7, and 8 only)
Price: $4.44 (5 discs only), $32.99 (complete), $69.00 (sealed) per Price Charting

Phantasmagoria, besides being a franchise with one of the most awesome names ever, is a psychological horror full motion video (FMV) game – a genre that was a hugely common in the 90’s thanks to the use of CD-ROMs as media. A Puzzle of Flesh is the sequel to the controversial original. Why was it controversial? Well, the original featured a crazy amount of graphic content including horrific death scenes for characters and adult scenes which caused quite the stir back in the day when it was released. This included sexual content and a rape scene, which is possibly not as controversial as the media makes it out to be. The sequel follows this trend, but on its own controversial level entirely. Being released just a year after the first game it was surprising to see this game did not receive the same attention as the original.

phant2_2You play Curtis Craig, a man who loves his pet rat ‘blob,’ his girlfriend Jocilyn, and his taste in grey pocket t-shirts because he never seems to change his grey pocket T throughout the entire game.  He’s living the American dream. Curtis has also been out of a mental hospital for a year and creepy things start to go down at his home and work at the suspicious WynTech Industries Corporation. Curtis very quickly starts to question his sanity, so it’s up to him to find out what’s going on or face another trip to the loony bin. It’s certainly a story I’ve not seen in a game before and contains a surprising amount of twists that most won’t see coming.

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Written by jamalais

November 3, 2014 at 4:00 pm

Review: Phantasmagoria

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phant_boxPlatform: DOS/Windows PC, Sega Saturn (only in Japan as Phantasm with Japanese text/subtitles)
Released: 1995
Developer: Sierra
Publisher: Sierra
Digital Release? Yes, on Good Old Games (gog.com) for $9.99 (compatible with Windows XP, Vista, 7, and 8 only)
Price: $7.50 (7 discs only), Complete not available, $20.49 (sealed) per Price Charting

phant_1In the mid 90s a change was afoot, especially on PCs: the compact disc (CD).  Once CD-ROM drives were introduced to gaming technology and the 1.44 MB floppy disk was replaced by the 650 MB CD, you could create massive experiences without so much as a care as to how big your code was.  In fact, developers cared so little that blatant wastes of space were created in the form of both full motion video (FMV) titles and multi-disc experiences that had voice integration and usually the first few hundred MB of each disc contained the same coding.  I can’t think of any bigger example of this than the point-and-click FMV title from Roberta Williams (she made King’s Quest), Phantasmagoria.  Weighing in at 7 full CDs (8 on the Japan-only Saturn version), you basically change discs at the end of each day in the game and the whole week tells a chilling tale not unlike Stephen King’s The Shining.  With full video laughably integrated into computer generated images, lackluster gameplay, and a the goriest scenes ever portrayed in a game at the time, Phantasmagoria is a sight to behold.

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Written by Fred Rojas

November 3, 2014 at 1:53 pm

Adventure Gaming is Dead

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Ron Gilbert, known mostly through the retro circles as the creator of Maniac Mansion and various other games that ran on the SCUMM (Script Creation Utility for Maniac Mansion) engine, said it best way back in 1989 when he wrote his rant entitled “Why Adventure Games Suck.”  In it Gilbert attacks the myriad of tropes and issues he foresaw with the very genre that made him famous.  It’s quite an impressive read and I suggest you all check it out because there are things he mentions within that piece that are still true today.

mm1All snark aside the point-and-click adventure genre, which saw its largest degree of popularity in the mid-late 80s and early 90s, was always doomed to fail.  Not quite a game, not quite a movie (Gilbert is the apparent father of the term “cutscene” because of script he wrote in Maniac Mansion referring to scenes you were forced to watch as “cut-scene”), and despite its general solid writing definitely not a book.  It spins a yarn and in many cases tosses in some comedy as one of the only gaming genres that can still control timing without forcefully restricting the player.  In concept the genre seems perfectly suited for being a form of interactive fiction and one who hasn’t played these titles may wonder why it performed so poorly and had such a short shelf life in the industry.  This is because you haven’t played an adventure game.  As enticing as the chuckle-filled story may seem, point-and-click adventure titles were still video games and thus had to adhere to certain rules.  No one has quite found the balance and I do believe nostalgia is to blame for the reason anyone still likes these games, because the balance between telling a story and making a game has never found its happy medium.  Before you kill me, let me explain.

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Written by Fred Rojas

January 22, 2013 at 10:36 pm