Gaming History 101

Know Your Roots

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Podcast: There is no Try

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With the recent unfortunate closure of LucasArts by new owners Disney, we reflect this week with Fred, Trees, and Derrick H on the long standing library of titles that included point-and-click adventures, flight sims, platformers, and of course Star Wars games.

Opening Song: Star Wars Theme by John Williams

Closing Song: Maniac Mansion Theme from the NES version


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Adventure Gaming is Dead

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Ron Gilbert, known mostly through the retro circles as the creator of Maniac Mansion and various other games that ran on the SCUMM (Script Creation Utility for Maniac Mansion) engine, said it best way back in 1989 when he wrote his rant entitled “Why Adventure Games Suck.”  In it Gilbert attacks the myriad of tropes and issues he foresaw with the very genre that made him famous.  It’s quite an impressive read and I suggest you all check it out because there are things he mentions within that piece that are still true today.

mm1All snark aside the point-and-click adventure genre, which saw its largest degree of popularity in the mid-late 80s and early 90s, was always doomed to fail.  Not quite a game, not quite a movie (Gilbert is the apparent father of the term “cutscene” because of script he wrote in Maniac Mansion referring to scenes you were forced to watch as “cut-scene”), and despite its general solid writing definitely not a book.  It spins a yarn and in many cases tosses in some comedy as one of the only gaming genres that can still control timing without forcefully restricting the player.  In concept the genre seems perfectly suited for being a form of interactive fiction and one who hasn’t played these titles may wonder why it performed so poorly and had such a short shelf life in the industry.  This is because you haven’t played an adventure game.  As enticing as the chuckle-filled story may seem, point-and-click adventure titles were still video games and thus had to adhere to certain rules.  No one has quite found the balance and I do believe nostalgia is to blame for the reason anyone still likes these games, because the balance between telling a story and making a game has never found its happy medium.  Before you kill me, let me explain.

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Written by Fred Rojas

January 22, 2013 at 10:36 pm