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Posts Tagged ‘the last guardian

Perspective of a Retro Gamer: The Last Guardian

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Perspective of a Retro Gamer was formerly known as “cross talk” when I was actively involved in the B-Team Podcast.  Since I’m on a hiatus, this is the same context in that it’s a largely old school gamer playing a modern game.  Think of it as a review that’s more about my perspective as opposed to that now “traditional” definition of a product review fused with a content review.  As such, no scores are part of this series.

The Last Guardian has become synonymous with retro gaming, most likely because the design is as aged as the development itself: over 10 years old.  So while many contemporary players are walking into the title wondering if it will appeal to them, it seems like the retro crowd such as myself are expected to take to it naturally.  Couple that with the assumption that if you like previous games by Team Ico, especially the studio’s initial title Ico, you should enjoy this as well because it is similar in gameplay and design.  I’m here to say that after a wonderful initial three hours and a painstaking three more that followed, this is simply not the case.  I like old games, I like old game design, and I really like Ico, but I think I’m done with The Last Guardian.  Not only that, I find the claim that this title shares much in common with old game design or Ico to be as inaccurate as those that compared Prototype to inFamous back in 2009.  For me this is heartbreaking because the game leads you down a path with such wonder, grace, and promise that when it all gets taken away it seems cruel.

the_last_guardian_1Your journey begins as a young boy protagonist – nothing new for Team Ico games there – awakening in a room.  The first thing you will notice is the hulking body of your soon-to-be companion, Trico, fast asleep in the room with you.  This introduction was abrupt and unexpected, which was magical, as was the reality that you are stuck in a room with a creature you don’t understand yet.  There’s no prompt to do something outside of a bit of narrated exposition seemingly told to the player by a future self as well as a handful of prompts on what buttons do without a hint as to your goal.  Shortly after Trico wakes up, doesn’t do a great job of telling you what’s expected, and you have to figure it all out.  Your journey begins, you go exploring, it’s all basically self explanatory.  It’s also stunning to look at.  I will admit that the textures are stretched in areas, the shading on the game is an obvious attempt to make it look better than it should, and a vast majority of the whole art direction screams Playstation 2 game.  That said Trico is crafted to near perfection.  The way the fur or feathers all move as Trico walks or part away like blades of grass as you maneuver its body make the whole thing seem so real.  Its eyes, those Trico eyes, are a glance so lifelike that any dog or cat owner can appreciate.  Perhaps most convincing was that its movements were so familiar even though no creature like Trico has ever existed.   I loved this opening.

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Written by Fred Rojas

January 23, 2017 at 11:00 am

Posted in Blog, PS4, Reviews

Tagged with ,

E3 2016: All Games Playstation Press Conference Impressions

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Sony came out of the gates swinging with a barrage of new games, sequels, trailers, and plenty of hints at what VR will be like with Playstation this October.  While it was a dazzling display, the obvious fact that it was very impersonable struck a cord with some of our commentators.  The All Games team assembles again to give its mixed take on the future of Playstation.


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