Posts Tagged ‘wjs design’
Shadow of the Beast II Review
Writers Notes: In an attempt to make my comeback in game reviewing I wanted to get nostalgic again and revisit the first video game review I ever wrote. But since film and game developers seem to love to remaster everything, I thought I would jump on that bandwagon and re work my old review. Enjoy and hopefully you will see more content from me soon. Today I am going to revisit the 16-bit hit Shadows of the Beast II on the Sega Mega Drive developed by Reflections Interactive and published by the late Psygnosis. I decided to return once again to this brutally challenging game and see if I still remember how to play through what is a relatively short experience (if you know what you are doing).
I still have my copy of the game exactly how I purchased it back in the nineties. I was originally attracted to the game by name alone though I always wished I could find the original boxed version but alas I still have never found one at least for a reasonable price, and with the way retro prices are going now I probably never well. The game to this day is kept in a rather shoddy EB games box that does not leave much to the imagination, but it is my only memento from the store which is now extinct in the UK and I kinda like hanging on to it even if it is a pain to store away since the box is a couple of centimetres taller than a standard Mega Drive box (yes, we use the metric system here). When I popped this game in for the first time I was totally blown away by the sound track which is composed by David Whittaker and Tim Wright. Even listening to it today, it still holds up and sounds incredible. Before you even start the game itself you take a moment just to take in the truly gorgeous title music. If you never play this game I highly recommend you check the soundtrack out online it is beautiful.