Author Archive
Donkey Kong Country SNES Review
Platform: Super NES, Gameboy Color, Gameboy Advance – Note: Portable versions have compromised graphics and performance
Released: 1994
Developer: Rare
Publisher: Nintendo
Digital Release? Yes, 800 points on the Virtual Console for Wii and Wii U (optimized for Wii U)
Value: $18.52 (SNES)/$6.51 (GBC)/$10.00 (GBA) – cart only, $38.97 (SNES)/$16.24 (GBC)/$20.00 (GBA) – complete, $80.00 (SNES)/$53.07 (GBC)/$51.00 (GBA) – sealed – According to Price Charting
Donkey Kong Country (DKC) on the SNES is a game held in high regard by a lot of Nintendo fans. Developed by Rare, who at the time was a second party developer to Nintendo and consistently releasing new and unique IPs, which only got better when it came to the follow up console the N64. Nintendo was quite happy for Rare to develop a game starring Donkey Kong, who up to this point was just sitting on Nintendo’s shelf not really doing a lot (development on this title began before the Gameboy re-hash of Donkey Kong ’94). Rare came up with an idea for a platformer that proved to be very successful and led to two additional sequels being developed on the SNES and then a 3D iteration on the N64. It is now time to peel back a banana and see if this SNES game still holds up today.

How Mature

Recently in the UK news there was an article stating that a head teacher would report parents to the local authorities if they discovered any of the children in the school were playing mature rated games, citing that the parents would be accused of “neglect.” While I feel accusing parents of being neglectful is not entirely fair it does pose the question: just how mature are games these days? This article is going to cover my own experiences of mature rated games as I grew up and how I feel about the subject now. [Editor’s Note: Fred wrote an article in the past dissecting mature rated games in the US, that perspective is here.]
Jam’s SNES Unboxing Video
Yes, it finally happened, Jam got a SNES. A retro console he never thought he would actually own due to the kinda crazy prices the games sell for in the UK. He appears very happy with this and wants to dedicate this video to good friend Mr. SieOne who has been a huge support to GH101 and to all the content we have provided in the past.
The Price to Play

Video game pricing: this is a topic that sparks a lot of debate in the community. In this article I wanted to give you a brief history of video game prices in the UK while I was growing up and give my personal thoughts on the topic. Since this is quite a deep topic I’m only going to spend this article discussing new retail games. [Editor’s Note: This article uses prices in British Pounds (£). For reference, at time of writing £1 = $1.48]
I have been quite lucky to see the early days of video game pricing to what it has generally become today. Back in the eighties when I was a very young fellow I distinctly remember seeing ZX Spectrum games being sold for the nice low price of £2.99. This was very common with micro computers, but the ZX Spectrum by far had the cheapest and arguably the most shovel ware as a result. The Microcomputer and PC for that matter would always be cheapest place to get your retail game fix. This is of course back before the internet was even a thing, my family certainly didn’t even have the internet until the late nineties. What was commanding the high price points was the Sega Master System and Nintendo Entertainment system, games would sell between £29.99 to £49.99. Nintendo had quite the reputation for expensive pricing in the UK. What was quite interesting is the used game market wasn’t a big thing at retail at this stage. But you were able to purchase used games from market places or car boot sales along with a ton of bootleg copied Micro computer games. Once the Sega Mega Drive and Super Nintendo rolled around I started seeing games rock up to prices as high as £59.99. Nintendo once again was the main villian for these prices. While this may sound rather high we just have to deal with it. This sort of pricing became a standard affair for me, hence why my brothers and I would probabaly only purchase just one or two new games a year.
Monster World IV Review (English Translation)
Platform: Mega Drive and PS2 (Japan Only), English translation available on XBLA (360), PSN (PS3), and Virtual Console (Wii)
Released: 1994 (Japan only), 2012 (English Translation)
Developer: Westone (English port handled by M2)
Publisher: Sega
Digital Release? Yes
Price: $8.00 (Wii), $9.99 (XBLA & PSN – part of Monster World Collection)
The Wonder Boy/Monster World series is one of those unappreciated darlings in gaming that has spread its love across various Sega consoles and even arcades but never reached it’s height of popularity in the West. So I guess it made sense that the series swan song, titled Monster World IV, was released on the Mega Drive in Japan only. It was not until 2012 that a official English re-release came out on services like XLBA and PSN, which is the version I will review here. [Editor’s Note: There is a fan translation of the original game released by DeJap in 2000, that site can be found here. Our review does not account for or evaluate this fan translation.]
New Monster Boy in Development

It finally happened and I couldn’t be happier. A spiritual successor to the Wonder Boy games is in the works, let the fireworks fly people. Just after Fred and I did our top 10 Mega Drive/Genesis games, I strolled along to my local newsagent to pick up the latest copy of Retro Gamer magazine followed by a coffee. One sitting down to enjoy my fine beverage I almost spat out my drink in disbelief when the first article I see is interview with the publisher about a game called Monster Boy. Read the rest of this entry »
Die Hard Trilogy Review
Platform: Playstation, Saturn, Arcade
Released: 1996
Developer: Probe
Publisher: Fox Interactive
Digital Release? No
Price: $3.92 (PS1)/$15.99 (Saturn) – Disc Only, $5.49 (PS1)/$24.99 (Saturn) – Complete, $14.95 (PS1)/$62.97 (Saturn) – Sealed according to Price Charting
Die Hard Trilogy was released in the early days of the Sony PlayStation and was generally well received. We were all excited for this because 3D was becoming big as developers looked to leave the 2D style of game in favour of the blocky 3D models. Also this is Die Hard, one of the coolest film franchises ever, so why wouldn’t people want to play this? Well time has passed and the dust has now settled. Is this game really as good as we remember, or has it gone the way of the film franchise?
Alien Trilogy Review
Platform: Playstation, Saturn, Arcade
Released: 1996
Developer: Probe
Publisher: Acclaim
Digital Release? No
Price: $5.75 (PS1)/$11.64 (Saturn) – Disc Only, $14.47 (PS1)/$21.99 (Saturn) – complete, $74.99 (PS1)/$34.99 (Saturn) – Sealed according to Price Charting
Alien Trilogy was developed and released in 1996 as the bigger budget, larger team, and more experienced group making a full scale Doom clone alongside the presumed B-Team at Probe Software. That other team was set to make Die Hard With a Vengeance to release alongside the film and eventually widened scope to release the Die Hard Trilogy. Two games, each with its own take on large popular franchises in the 20th Century Fox vaults, and trying to hit it big. Did Alien Trilogy succeed by cloning the more popular franchise and game genre? Find out after the jump.
Shadow Tower Coming to PSN Today

Want to trace the origins of where Bloodborne and the Souls series came from? Then be sure to pick up this PSone classic which is due out today: Shadow Tower. It is a first person adventure game from the developer From Software back when people knew very little about the company (with maybe the exception of the Tenchu series). This is a game that many listeners of GH101 have asked if Fred or myself will cover. Now that it is finally coming to PSN I’ll be sure to pick the game up and give it a go (so will I, especially with Vita support – Fred). As far as I am aware this is only coming to the US PSN store but setting up a US account is very simple. There are also many other great PSone classic in the US store not available in other territories.
Jam’s Three Mystery Game Unboxing
Here at GH101 we have a new experiment: give someone the task to grab us three games on a budget and we have to cover them over the next month. Today is Jam’s unboxing, tomorrow is Fred’s. Over the course of April, both of us are being tasked to cover these games as if they were selected content for the site. This can be podcasts of the series these games are a part of, playthrough footage, articles, or the obvious review approach, are all on the table. Stay tuned and enjoy Jam’s unboxing below.