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Joust Review

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Joust.  Yes, that ostrich game you may have read about in the fiction novel Ready Player One by Earnest Cline. Well I’m going to talk about it today because the site needs more arcade love and its about time Joust had a review. Full disclosure, I did review this game across a few emulators including MAME and multiple Midway Collections on Mega Drive (Genesis), PSP, and Xbox. This review will feature some brief discussion on the cabinet itself, which I have been fortunate enough to try at retro gaming conventions.

Released in 1982 by Williams Entertainment, Joust is single screen joystick and one button flapping mash fest. You play a knight riding on the back of the magnificent ostrich. With a lance in hand, your goal is simple: take out every enemy rider on screen. Then you repeat that wave after wave until you run out of lives. The single button on the cabinet is responsible for flapping wings of your feathered beast. You have to rapidly press the button to get your bird off the ground, but once you have the momentum going it becomes quite the skill to take down the other riders. You need to be slightly above the other rider and hit them to take them down. Once they are out of action an egg will drop which you’ll need to collect before it re-hatches a new rider and you have to take them out all over again. It becomes a juggle of priorities, choosing to take out the other riders or collect the eggs. The first wave, titled “Buzzard Blitz,” is fairly easy. Just three opponents spawn to ease you into the game, but like with a lot of these Williams games don’t be disappointed if you do loose all your lives on the first wave. It can take a few attempts to come to grips with the controls and figure out your strategy. By this point – back in the arcade days – you would have sunk a decent chunk of change into the cabinet.

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Written by jamalais

July 1, 2017 at 11:00 am

Klonoa: Door to Phantomile Review

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Some titles just never seem to fair well in the West. Klonoa is a cute cuddly anthropomorphic animal, he kinda looks like he’s a cross between a dog, a cat and maybe a rabbit. In Japan this cute fella was incredibly popular and his Playstation game rocketed to the top of the charts for sales. Then Klonoa made his happy debut in the West and things just didn’t seem to fair well for the poor guy. The problem you see is we are horrible people over here in the West. Gamers here are hungry for blood like vicious hyenas, and that’s why games like Tomb Raider did well. If we have a platformer it better have attitude like Crash Bandicoot or be in 3D like Spyro the Dragon. Klonona failed to perform well and in turn the game become very rare and sought after to Playstation collectors in the West. I was lucky enough to rent this game back in 1998. Fortunately with the power of PSN, I was able to download the game to my PSP and see what this cuddly adventure has to offer and what we folk in the West failed to see.

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Written by jamalais

June 9, 2016 at 11:00 am

Podcast: Old Console, New Hardware (Part 2)

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This week the mod conversation continues as the guys move into the CD-based consoles and the wonderful world of modchips.  There were many ways to get different things done in the Playstation era and beyond.  Finally the show wraps up with soft modding and the various things that can be done from consoles only a few generations old.


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Written by Fred Rojas

May 11, 2016 at 11:00 am

Doom Retrospective

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As I said in a previous article regarding Wolfenstein 3D, “Wolfenstein 3D did it first and Doom did it best.”  The same team, id Software, created both games so it’s less of a competition and more of an evolution.  While I agree that all games are a team effort, the technology that runs these games can sometimes be credited to one person.  In the case of Doom that one person is none other than John D. Carmack.  By this point most of us are aware of John Carmack and what he’s contributed to video games as a whole, but back in 1992 he was the guy creating a new engine for a new game.  That engine was called the Doom Engine.  Carmack claims the name Doom came from the movie The Color of Money in which Tom Cruise describes a custom pool cue as “doom” when questioned as to what’s in his case.  It was created to enhance the first person shooter to include different heights, distances, and even sound effects in stereo for a more realistic type of game.  In truth the hardware of the time couldn’t handle rendering a 3D world so the game is actually all on a flat plane in the code, which is why rooms never overlap and you can shoot a guy on a ledge by just aiming at the wall beneath him.  I don’t know about the rest of you, but in 1993 I hardly noticed.  Doom had positional breathing of mutant men, lighting effects (including dark rooms), a hybrid cyberpunk and distopian Hell setting, and a ton of violence.  It was the rock star of the video game world.

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Unreleased: Resident Evil 1.5 Video Walkthrough

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The Resident Evil 2 (or Biohazard 2 in Japan) that was released was not the original version.  Series creator Shinji Mikami took on a producing role that it appears was heavily micro-managed and director Hideki Kamiya disagreed with a lot of his decisions.  Eventually Mikami dubbed the game boring and without the strength of the original and it was scrapped completely, resulting in the delay of the game another year and a complete reworking.  This is an exploration of the leaked 40 percent complete version of that original game, often dubbed Biohazard 1.5 in Capcom and also Resident Evil 1.5 online.

Written by Fred Rojas

April 30, 2016 at 11:00 am

Tomb Raider Review

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The original Tomb Raider exploded in popularity on its release in 1996. People were blown away by the 3D graphics and the title helped promote the Sony Playstation despite being released in mind for the Sega Saturn. The game was praised to high heaven by gaming critics and it launched Lara Croft into icon status by being the first digital character to feature on the cover of Face magazine in the UK. Lara would then quickly go on to be more of a sell out than Krusty the Clown. Her image was used to sell various products like the Lucozade energy drink and Land Rover vehicles. After all why not, she was huge in the UK. This game was the talk of many playground conversations when I was younger not just because of the mythical “Nude Raider” code but gamers would discuss how to get through difficult sections of the game. Guides were not common place back then and the small ones printed in magazines lacked the impressive detail we see in fan made guides online today. It was considered a badge of honour if you were able to finish this game without using cheat codes. Its almost twenty years now since this game came out so I made this months Game Club my personal mission to finish this game without a guide. After lots of blood sweat and gamer tears here are my thoughts.

Time has not been kind to Tomb Raider along with the rest of the back catalogue of early 3D 32 bit games. Before I get started on the game itself I really wanted to hit home that I am very nostalgic for games of this era. Resident Evil on Playstation one still remains one of my favourite games of all time, my enjoyment of titles from this generation seems to have actually grown as I got older. This is the beauty of nostalgia, unfortunately for the someone who doesn’t share this connection you’ll probably go into a lot of these old 3D games and have issues with the controls and be generally turned off by the graphics. I acknowledge all these negative points yet I still enjoy these games. I feel these points are worth bringing up before you hear what I have to say about Tomb Raider now.

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Written by jamalais

December 15, 2015 at 11:00 am

Clock Tower: The First Fear Game Club

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The Clock Tower series has always been a unique horror title since it’s western inception on the original Playstation.  There are no weapons, no fighting, and the main mechanic is hiding from a small man swinging around massive shears that will only result in death if your character is found.  What many may not know is that the series actually began in Japan only on the SNES (and even had a remake of sorts on the Playstation, again in Japan only).  Thanks fan translations, Jam and Fred sit down to discuss this initial outing that we in the West never got and is probably the strongest entry in the franchise.


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Written by Fred Rojas

October 5, 2015 at 11:00 am

Metal Gear Solid Review

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There were so many excellent games that came out on the original Playstation that certain paramount titles could pass you by.  The reasoning is actually two-fold because you may not have missed them – I was acutely aware of the presence of Metal Gear Solid when it released and even played a little of it – but it was back in a time where if a game didn’t click with you, typically you would shrug it off and move on to the myriad of other titles out there.  That was my experience when I first played Metal Gear Solid.  I remember having a heck of a time sneaking to the elevator in the beginning, even harder time getting into the vents outside Shadow Moses, and by the time I find the D.A.R.P.A. Chief only to discover most people got there in 20 minutes I was so frustrated I just quit.  It would appear I not only passed on one of the best games on one of the best consoles of all time, but that I was abandoning a series that stands quite high in my top game franchises of all time.  That’s the thing, though, when you look back on Metal Gear Solid.  It broke so much ground and basically invented the stealth mechanic (after two earlier attempts I might add) that it’s easy to appreciate it but there are a heck of a lot of caveats if you’re going to revisit it today or play it for the first time.  It has much more historical value than replay value, although I did have a smile on my face most of the time.

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Written by Fred Rojas

August 18, 2015 at 11:00 am

Parasite Eve Review

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Parasite Eve was born from the JRPG rush that flooded onto the original Playstation in the West after the success of Final Fantasy VII.  During this time we see many new franchises that never left Japan coming over to the West as well as several franchises from the days of the 16-bit era coming over as enhanced ports on the PS1.  Square Enix, one of the top developers and publishers of JRPGs, decided to create a Western-focused action RPG that was developed by Americans working closely with some of Japan’s top talent.  The result is the survival horror and RPG hybrid Parasite Eve, that doesn’t quite capture the hearts of either fan, but is an undeniably unique title.

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Written by Fred Rojas

July 1, 2015 at 8:00 pm

Podcast: Parasite Eve Game Club

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It’s not quite a survival horror, but not quite an RPG.  It’s not quite developed in Japan but hardly a sole USA product either.  Needless to say whether you’ve played it or not, there aren’t really other games with the development history or style of Parasite Eve.  Beloved by those who played it back in the late 90s, this Squaresoft RPG with action elements that hit during the PS1 JRPG boon has its place among Square’s robust catalog.


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Written by Fred Rojas

July 1, 2015 at 11:00 am