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Suquels: Newer Isn’t Always Better

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Okay so the title (pronounced “suck-wells”) is a tad unsophisticated as is the concept it implies, but frankly I’ve had it up to my ears in recent sequels that don’t even remember what made their predecessors great.  Congratulations gaming, you’ve now entered into the same dangerous realm Hollywood has where production budgets are so great that the slightest tweak can result in a hit or miss product.  Don’t get me wrong, this isn’t a new problem – ask anyone who was around for the crankfest that was the Mega Man series on the NES and they will tell you that it peaked at either Mega Man 2 or 3 and then tapered into oblivion.  Don’t misunderstand me, though, these games aren’t bad by any stretch, they just can’t live up to the quality of the previous game.  I know what you’re thinking, you’re wondering how one goes about topping Uncharted 2 within the same series or competing with the achievement of Legend of Zelda.  In short, perhaps you don’t.  Maybe its high time that publishers, because they are the boss, understand that some games run their course.  On the other hand God of War 2 was definitely the apex of that series  but thanks to a console generation between the second and the third, it was refreshing to receive a sequel that looked so much better.  There’s a formula that works, so stop worrying about your own personal issues or listening to too many focus groups and do your best to capture the magic of the property.  Please keep in mind that like the mantra of Scream 2, trilogies are not considered sequels in my eyes and thus are awarded certain liberties as a result.  That doesn’t mean I’m not going to rip into the entire trilogy once the third releases if obvious oversights weren’t dealt with.

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Written by Fred Rojas

February 28, 2012 at 12:27 pm