Gaming History 101

Know Your Roots

Posts Tagged ‘duck hunt

Duck Hunt (NES)

with one comment

duckhunt_boxConsole: NES
Released: 1985
Developer: Nintendo R&D 1
Publisher: Nintendo
Difficulty: Easy
Instruction Manual: Not Necessary – Link
Played as a child? Yes
Price: $1.74 (used)
Famicom Version? Yes, as Dakku Hanto
Digital Release? No

duckhunt_1Duck Hunt is one of those games that should need no introduction. On the other hand I speak with eager retro gamers every day that didn’t get started until the Playstation or N64 era and especially with modern HDTVs being incompatible with light guns, Duck Hunt is yet again just another classic title lost in the shuffle. Back when the NES released there wasn’t a console out that didn’t have a copy of Duck Hunt, usually in a hybrid cart with Super Mario Bros. This game is a light gun shooter that has you hunting for ducks, just as the name suggests. Additionally there was a skeet shooting alternative to blasting live ducks, which had increased difficulty and was PETA approved. Unfortunately there’s no getting around the fact that this title gets repetitive, and boring, fast.

Duck Hunt was designed as a launch title for the NES that would release concurrently with a light gun peripheral, the Zapper. While it had different goals and release schedules in Japan, making a light gun peripheral and game for the NES was crucial along with R.O.B. the Robot in convincing the United States that the NES was not a video game, but a toy. This is why Duck Hunt isn’t all that fun, nor is it all that complex, because everyone had it as a pack-in to convince Americans the NES wasn’t a video game. Duck Hunt was developed by Nintendo Research and Development (R&D) 1, a mostly hardware based department responsible for the Zapper as well. The producer on the project was Gunpei Yokoi, notable as the creator of the Game & Watch series and later the Gameboy, which helps to explain Duck Hunt‘s simple but addictive design. Duck Hunt released in 1985 but by 1986 it was packaged with Super Mario Bros. and offered in the holiday release “Action Set” as a staple for almost all NES console sales. It would later be included on the triple game cart Super Mario Bros./Duck Hunt/World Class Track Meet when both the Zapper and Power Pad became standard pack-ins for the NES.

Read the rest of this entry »

Written by Fred Rojas

April 2, 2013 at 6:39 pm

Generation Gap Pt. 2: 8-Bit

leave a comment »

Amidst the video game crash of 1983, it seemed pretty unlikely that home consoles would have a future.  Fortunately a Japanese toy maker had figured out how to re-sell video games to the masses despite the world economy turning its back.  That company was Nintendo.

8-bit Generation (1985 – 1995)

Nintendo Entertainment System – Launch Price: $200 – Released: 1985
Depending on your age, the Nintendo Entertainment System (NES) probably needs the least introduction or background, but there were many things going on behind the scenes that assisted this console in becoming the giant it was.  Initially Nintendo had to figure out how to overcome the world economy’s opinion on video game consoles, which the Famicom/NES clearly was.  In Japan, where personal home computers were all the rage, it was marketed as a computer for your family, hence the name Famicom (for “family computer”).  In America the better way to sell it was as a toy, which everything from the console’s marketing to the simple boxy aesthetic suggests.  It worked and in both regions this little 8-bit system assisted Nintendo in virtually running the 8-bit era.

Read the rest of this entry »

Written by Fred Rojas

October 21, 2011 at 12:18 pm