Posts Tagged ‘gunpei yokoi’
Game Boy: Play It Loud
This week Fred and Jam celebrate 30 years of the Game Boy. Probably the most prolific portable console of all time, it was more than just a device for delivering Tetris and getting adults into video games, it ushered in a new way to play and design games. We cover the gaming environment Game Boy released into, the portable efforts before it, a large talk on the library, and of course the many companies that tried to compete.
Hogan’s Alley (NES)
Console: NES
Released: 1985
Developer: Nintendo R&D 1
Publisher: Nintendo
Difficulty: Easy
Instruction Manual: Not Necessary – Link
Played as a child? Yes
Price: $2.00 (used) $500.00 (new)
Famicom Version? Yes, as Hōganzu Arei
Digital Release? No
There’s more to Hogan’s Alley than it originally seems. If you’re doing a double-take and noticing considerable similarities (especially on the main screen) to Duck Hunt, that’s not a mistake. Considering it was developed by the same studio, in the same year, and a launch title for the initial NES, this was the next logical step for a light gun shooter. I was probably one of the few that picked this title up at its initial release but it impressed the hell out of me. It was a surprising simulation of the FBI training program with cardboard cutouts for new recruits. Basically, if you’ve ever seen a shooting range in a movie, this is the basic design for the program. When Duck Hunt and Wild Gunman were the only competition, Hogan’s Alley (especially in the cityscape “Game B”) was a breath of fresh air and gave way to the more popular Lethal Enforcers and Crime Patrol series.
You have 3 games to choose from: one is a cardboard shooting range, one is a simulated town (complete with amazing music) where you take out the bad guys and spare the innocent, and finally a can shooting game that provides the most compelling gameplay of the mix. The game was apparently named for the FBI training program, which I was unable to validate, but I can confirm it was part of a Special Police training school at Camp Perry pre-World War II and an actual training camp name at the Quantico FBI training camp. While there’s not much else to say about the title, it’s just a fun time that demonstrates what we all love about light gun shooters.
Duck Hunt (NES)
Console: NES
Released: 1985
Developer: Nintendo R&D 1
Publisher: Nintendo
Difficulty: Easy
Instruction Manual: Not Necessary – Link
Played as a child? Yes
Price: $1.74 (used)
Famicom Version? Yes, as Dakku Hanto
Digital Release? No
Duck Hunt is one of those games that should need no introduction. On the other hand I speak with eager retro gamers every day that didn’t get started until the Playstation or N64 era and especially with modern HDTVs being incompatible with light guns, Duck Hunt is yet again just another classic title lost in the shuffle. Back when the NES released there wasn’t a console out that didn’t have a copy of Duck Hunt, usually in a hybrid cart with Super Mario Bros. This game is a light gun shooter that has you hunting for ducks, just as the name suggests. Additionally there was a skeet shooting alternative to blasting live ducks, which had increased difficulty and was PETA approved. Unfortunately there’s no getting around the fact that this title gets repetitive, and boring, fast.
Duck Hunt was designed as a launch title for the NES that would release concurrently with a light gun peripheral, the Zapper. While it had different goals and release schedules in Japan, making a light gun peripheral and game for the NES was crucial along with R.O.B. the Robot in convincing the United States that the NES was not a video game, but a toy. This is why Duck Hunt isn’t all that fun, nor is it all that complex, because everyone had it as a pack-in to convince Americans the NES wasn’t a video game. Duck Hunt was developed by Nintendo Research and Development (R&D) 1, a mostly hardware based department responsible for the Zapper as well. The producer on the project was Gunpei Yokoi, notable as the creator of the Game & Watch series and later the Gameboy, which helps to explain Duck Hunt‘s simple but addictive design. Duck Hunt released in 1985 but by 1986 it was packaged with Super Mario Bros. and offered in the holiday release “Action Set” as a staple for almost all NES console sales. It would later be included on the triple game cart Super Mario Bros./Duck Hunt/World Class Track Meet when both the Zapper and Power Pad became standard pack-ins for the NES.