Gaming History 101

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Posts Tagged ‘mega cd

Happy 20th to the Sega CD

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Sega CD Model 2 with Genesis Model 2, the most common setup

Okay, I know the Sega CD actually turned 20 exactly one week ago on October 15, but we’ve been very busy over here so we regretfully missed the window.  Fortunately we are making up for that with tons of Sega CD coverage for the month of November, check in to see write-ups and gameplay on many of the titles that made Sega’s overpriced add-on a temptation in 1993.  Now I know it is popular opinion to crap all over the Sega CD and in full disclosure I’m an avid fanboy of this specific system, but somewhere in between lies its true value.  Someone once told me that any console with at least three good games is worth being in existence and under that theory the Sega CD justifies itself at least three times over.  In recent days the Sega CD has also dropped in price/value so it’s quite possible to get your hands on a Genesis/CD combo for roughly $50-$75, which isn’t too shabby even by today’s standards.

In truth the Sega CD (Mega CD in Japan and Europe) wasn’t designed for our market.  It was developed in Japan to compete with the PC-Engine CD (Turbografx-16 Duo in our country) and hopefully migrate the consumers of the time into the CD generation as an unassuming add-on instead of a full-blown machine.  In the end both consoles did make their way stateside (NEC being very conservative with Turbo Duo distribution and Sega liberally releasing any and all hardware in every market) with hefty price tags ($300-$450).  Sega CD emerged victorious but many would argue its victory was due more to the fact that almost every game that released in Japan came over here whereas an extremely meager amount of PC-Engine CD titles ever made it stateside.  Like the PC-Engine CD, the Sega CD was able to upgrade visuals, considerably upgrade audio quality (especially with straight CD tracks in red and yellow book audio format), and increase capacity of discs to 600 mb when compared to the frail 32 megabit capacity of the Genesis.  Sega CD was kept under wraps so tightly that aside from technical specs, many developers of early games had no idea what console they were developing for.

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Written by Fred Rojas

October 22, 2012 at 3:23 pm

Guilty Pleasure: Night Trap (Sega CD/32X CD/3DO/PC)

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Console: Sega-CD/Mega-CD, 32X CD, 3DO, PC
Released: 1992
Developer: Digital Pictures
Publisher: Sega (Sega/Mega-CD, 32X CD), Virgin (3DO), Digital Pictures (PC)
Instruction Manual: Not necessary – Link
Difficulty: Easy
Played it as a child? Yes
Value: $25.00-$50.00 (used) $50.00 (new) ( – Prices for various platforms
Price: $25-$50 (used) N/A (new) on eBay
Digital Release? No

Oh Night Trap, your reputation precedes you.  In actuality this game has received far too much press than it’s probably worth and constitutes an odd sense of rarity about the title.  It’s too bad because had this title fallen into the $5-$10 category that its brethren Sewer Shark, Corpse Killer, and Double Switch dwell, more people would probably appreciate the title.  Unfortunately due to some senate hearings and the fact that this game was alongside Mortal Kombat and Lethal Enforcers for why the ESRB ratings needed to exist in the first place, people think they are going to see some explicit content.  That, friends, is simply not true.  Putting all that publicity aside, there is a meaty cult-style game here that perhaps suffers less than other full motion video (FMV) games.  It’s not great, but it sure is fun to watch at least once.

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Written by Fred Rojas

October 8, 2012 at 12:39 pm

Silpheed (Game Arts)

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If I mention the game Silpheed, those who aren’t Sega CD fans probably won’t be familiar with the game.  On the other hand, if I mention a very similar title that came out at about the same time I know most gamers will instantly recognize it, Star Fox.  While both are on-rails shmups, Star Fox had a new perspective directly behind the ship or in the cockpit, not to mention that there were many more SNES consoles than Sega CDs at the time.  That doesn’t mean that Silpheed should be discredited; it offers some of the best polygonal graphics of the time without the groggy slowdown and keeps the traditional vertical shmup perspective.  Oh yeah, did I mention it originally came out in 1986?

As a brainchild of Takeshi Miyaji (you know him better for his RPG franchises like Lunar and Grandia), this title released on the Japanese PC-8801 in 1986 and in 1988 made the jump to the Fujitsu FM-7.  At that time Sierra took notice of it and ported it to the US (along with a rough translation) for the MS-DOS format.  At the time the game featured pre-rendered graphics to create the polygonal effects we see in early 3D games like Star Fox.  It wasn’t until the game was ported to the Sega CD/Mega CD in 1993 and actually featured polygonal graphics for all of the ships in the game, a feat for the time that was somewhat common in Sega CD titles. 

At this point Silpheed is a rudimentary and quite easy shmup, but it retains the roots of the genre better than titles it’s often compared to like Star Fox or Star Wars Arcade.  I’m still amazed with the graphics, especially when you know the game was already 7 years old when it came to the Sega CD and yet has a lot of similar dialogue to Star Fox – is there really a chance Nintendo “borrowed” choice phrases?  If you have a Sega CD and you’ve avoided this title because it either didn’t look fun or had some of the most generic cover art you’ve ever seen, it might be worth giving this inexpensive game a chance.

Written by Fred Rojas

March 9, 2012 at 1:35 pm

Generation Gap Pt. 3: 16-Bit

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By 1989 the NES was a powerhouse not to be reckoned with.  Sure, there were other consoles out there, but if you were doing home gaming it was predominantly on the NES.  That is, until Sega introduced the first 16-bit system to the market.  Billed as the Genesis (Mega Drive in other regions, but due to an US copyright it was renamed to the Genesis), Sega hit the ground running bringing near-perfect arcade ports of popular titles like Golden Axe and Altered Beast.  This spawned the popular “Genesis does what Nintendon’t” campaign, the onslaught of the console wars, and the second true generation of consoles since the crash.  For those simply wondering what 16-bit (and other “bits”) means is the type of processor working within the system at a given speed (think “Pentium 4” for a basic comparison).

16-bit Generation (1989 – 1999)

Sega Genesis – Launch Price: $189.99 – Released: 1989
It came literally out of nowhere.  Back then the only place to purchase Nintendo games in the Chicago suburbs was Toys R Us – you’d go see a slew of Nintendo box art in closed plastic sleeves, remove a ticket with a large price on it, and take it up to a booth that was enclosed and caged like a casino redemption.  There wasn’t a “video game” section, just a “Nintendo” section, because at that time Nintendo was synonymous with video game (and for my grandparents, it still is).  On that faithful summer day in August 1989 I walked into the Nintendo section and a slot was missing from the game display, replaced by a big blue logo that read “Sega” and a television that had a commercial playing.  In the commercial games like Golden Axe were getting compared to Bionic Commando, a truly unfair comparison from a graphics standpoint alone, despite hindsight revealing Bionic Commando the better title.  This upbeat guy was chanting “Genesis…” and a bold deep voice finished the sentence “Does!” as the commercial cross-cut the great visuals of Sega’s new console versus Nintendo’s clearly dated NES.  Then my eyes wandered down to the price: $189.99 – available soon!  I immediately forgot about it.

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