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Review: Revolution X

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revx_cabConsole: Arcade
Released: 1994
Developer: Midway / Rage Software (console)
Publisher: Midway / Acclaim (console)
Ports: Genesis, SNES, Playstation, Saturn, PC/DOS
Digital Release? No (probably due to license issues)

There are some games you can’t help but adore, even if they are completely without merit.  Revolution X is definitely one of those games.  When the title released to arcades in 1994, Aerosmith’s Get A Grip album was just around a year old and with solid hits like Living on the Edge and a slew of videos featuring Alicia Silverstone (who was discovered by the band and started her career in these initial videos).  What originally started as a Jurassic Park game much in the same vein as previous title Terminator 2, Revolution X had to be retooled when Sega outbid Midway for the rights to Universal’s film.  The result is a game with more off-the-wall and undeveloped ideas than a season of Lost that involves helping children around the world, saving the band, and stopping the New World Order and its leader Helga – a nazi-esque goth queen.

revx_1Revolution X has a hell of an intro, but as we often see in games like this it’s only a matter of time until it all falls apart.  Aerosmith is performing in some drab downtown Los Angeles club (Club X) and the New World Order shows up to kidnap the band.  You start off shooting the endless supply of henchmen with CDs as your grenades and large blood spatters as you take out enemies.  After all, this is the team that gave us Mortal Kombat.  Before even entering the club you will face literally hundreds of enemies, large security bosses with shields and bulletproof armor, and a massive tank.  Once inside you will blast away at (literally again) hundreds of NWO henchmen while destroying the intro lounge, complete with Kerri Hoskins (Sonya in MK3) as thonged dancers in cages, and eventually entire the massive main area where Aerosmith is jamming away to the song Eat the Rich.

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Written by Fred Rojas

May 4, 2013 at 11:00 am

Now & Then: Mortal Kombat (Midway)

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Last week Mortal Kombat released for the Playstation Vita and while I was playing it for review I couldn’t help but notice that the series has not changed much since it first released.  Normally this is a bad thing, but in the case of this series its strength relies on its simplicity.  Mortal Kombat is a game all about beating the crap out of your opponent and then topping it all off with a finishing move that is extremely violent in nature.

First Impressions

I still remember the day that I saw the first Mortal Kombat arcade out in the wild.  It was 1992, I was 10 and frequented the local roller rink where I could meet up with friends and play arcade games.  Yeah, even in 1992 the roller rink was still alive and well in Chicago’s northern suburbs.  At that time the arcade was dominated by Street Fighter II, a cartoon-like fighter from the geniuses at Capcom, but I wasn’t all that good at it and truthfully had little interest in fighters.  That is, until I walked in and saw a new game that prominantly displayed the title “Mortal Kombat” in bright yellow letters.  My first thought was how stupid it was that the word “combat” was misspelled, but then I noticed that the game used digitized realistic looking actors. Even more impressive was when the first uppercut made contact and a shower of blood erupted from the opponent’s face.  I was intrigued.

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Written by Fred Rojas

May 11, 2012 at 12:00 pm

Galaga (Namco)

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Just as America was tapering off from “Pac-Man fever” (we were obsessed with Pac-Man in the late 70s), arcade powerhouse Namco unleashed Galaga on us.  While it was quite popular and generated plenty of income for Namco, Galaga has always been the counterpart to the Pac-Man series that wasn’t as lucrative – it’s often bundled together with Ms. Pac-Man in re-released cabinets.  That’s not to say that Galaga doesn’t have its rightful place in American history, these days it’s more popular with my friends (and in bars, no less) than more traditional arcade staples.

Some may not know this, but Galaga is actually a sequel of Galaxian, which was released a year earlier in 1980.  Galaxian was basically a clone of Space Invaders that improved on the formula by featuring full color graphics versus the two colors of Space Invaders and had the enemies drop in pattern formations from different parts of the screen.  It also removed the barriers at the bottom.  Galaga updated the formula even more by allowing the ship to fire more than one bullet at a time, awarding bonus points for clearing stages and had an enemy that could capture your ship.  If your ship was captured you would lose a life but it would remain in possession of the thief until you destroyed it, at which point the ship would join your current one and you could fire with two ships.  This becomes a tactic that those in the high score world tend to take advantage of, although I’ve met a few that prefer to keep their ships out of alien possession.

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Written by Fred Rojas

March 22, 2012 at 12:00 pm

Posted in Shmuppreciation 2012

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