Gaming History 101

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Posts Tagged ‘mortal kombat

Podcast: Gameboy Top 10

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As is per usual for us here at GH101, 40 games enter (20 from each host), and 10 leave.  It’s nostalgic, it’s arbitrary, we may annoy due to the lack of Pokemon, but it’s our official Top 10 Gameboy games.


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Podcast: Community PS2 Top 10s and Mailbag

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sw-starfighter_signed

We asked you all for community PS2 top 10 lists and boy did you oblige.  In a massive push of lists that takes nearly 2 hours to read off Fred and Jam delve deep into the many games PS2 owners love.  It’s a widespread list and a great celebration of Sony’s sophomore console.  As a result we’ve pushed a few of the scheduled game nights, but a friendly reminder to get started on Kingdom Hearts if you haven’t already for August’s 2-part game club.

The points totals document can be found here: https://docs.google.com/document/d/1RuNTDd8ZXTQcvXQJu0wbmZMMZBYJ136qRPK2FoWzgi4/edit?usp=sharing


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Written by Fred Rojas

August 3, 2016 at 11:00 am

Posted in podcast, PS2

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Podcast: Playstation 2 Top 10

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40 games enter – 20 from each cohost – and only a fourth emerge in the coveted Top 10.  We have various debate mechanics, odd conversations, and personal bias to get this unique take on a traditional topic.  Don’t agree with us?  Of course not.  Please send us your own top 10 for the community episode in 2 weeks.


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Watch Right Now: Kombat Kids

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Fellow All Games personality and extremely freaking talented friend of the show Ted Bracewell has created magic.  It’s called Kombat Kids and as you may have guessed, it’s Mortal Kombat in animated kid form.  I can’t tell you enough how great this show is and it features voices of many fellow podcast friends and guests.  Drop what you’re doing and watch it now.

Written by Fred Rojas

October 25, 2015 at 10:00 am

Posted in Videos

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Now & Then: Mortal Kombat 3

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Mk3

Switching It Up

mk3_1A lot happened both in the talent pool of Mortal Kombat players and in the game design overall between the release of Mortal Kombat II and Mortal Kombat 3 (MK3).  For starters there was a mass exodus of on screen talent due to royalty disputes, so almost no one from the original two games returned for the third release.  In addition, Boon and his team were trying to turn Mortal Kombat into a viable fighting game with things no one had ever seen before and mechanics that could compete with the massive rush of fighters in arcades.  The game was completely Americanized, with all hints of Eastern influence including symbols, locales, and the soundtrack completely absent without a trace and instead replaced by urban stages, 90s hip-hop soundtracks, and cyborgs replaced the signature ninjas.  These locations were now composed of pre-rendered 3D backgrounds and the character sprites were almost totally digitized as opposed to the digitized/hand drawn hybrid of the previous games.  Along with it came an overhaul of the controls, including combos and a “run” button to address rightful claims that defensive players ruled the previous title.  It’s all one giant 90s metaphor but that doesn’t change the fact that MK3 (and it’s update Ultimate MK3 or UMK3) stands as the moment I felt the series went into the mainstream fighter territory.  Couple this with the fact that it was on just about every console that existed at the time, still dominated arcades, and had more content than rival Street Fighter II could ever dream to do with its iterations and I see why it’s creator Ed Boon’s favorite.  Mortal Kombat 3 definitely upped the ante.

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Podcast: Test Your Might

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This week Fred and Jam are throwing around fighters of the 90s (that aren’t Street Fighter II or Tekken, we did a show for those already).  In the 1990s, the fighter genre was the most popular type of game available (like First Person Shooters today), and among those that have withstood the test of time there were plenty of others that played the field.  From Mortal Kombat to Soulcalibur you had plenty of arcades (and home ports) to drink your quarters in arcades.


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Podcast: What Did You Expect?

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vgm

This week Fred and Jam are joined by guest Fortengard to talk about the world of video game movies.  Now, if we just sat around and ragged on them all day we would be just like every other gaming podcast.  Instead, we delve into concepts of production, adaptation, and what makes these movies good or what makes them completely worthless.

Note: I promised to post the chat for this show as well, you can find it here (.doc version).


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Retro Game Night: Putty Squad and Gameboy Mortal Kombat

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This week we finally got our hands on Mortal Kombat for the Gameboy to complete the circle and supplement the original Mortal Kombat Versions Video.  Additionally the PS4 title Putty Squad is apparently pretty terrible, however the game was originally released on the SNES and we’ve got a copy to try out. 

Written by Fred Rojas

August 9, 2014 at 6:53 pm

Podcast: Edited For Content

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banned

This week we are joined by Derrick H of All Games Radio to discuss games that have been banned.  As a medium that started marketing to children, governing bodies and the games industry have consistently worked together to avoid the dangerous word of censorship.  Our panel discusses the roots, press, and various actions taken to edit or ban games that are deemed inappropriate for public consumption.


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Written by Fred Rojas

March 26, 2014 at 11:02 am

How Product Design has Transformed the Amusement Industry

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1

The term “arcade game” these days conjures up images of cutting-edge graphics and sound, combined with innovative and interactive technology that can bring any concept to life.  However, good graphics and interactivity have not always been a necessity for a game that is both enjoyable and addictive. I dread to mention the recent phenomenon of the Flappy Bird app but it is an example of an outrageously faulty and basic game becoming extremely popular. This has been seen in the past with games like Space Invaders, Pac Man, Tetris and Asteroids following very basic concepts and graphics, but still being addictive and rewarding when completed.

The Really Early Days

The first arcade games kicked off at amusement parks and are still present at fairs and theme parks, but there’s nothing particularly sophisticated about them. Ring toss, throwing balls at stacked cans, shooting targets, and other simple challenges have been doing the rounds for hundreds of years and can still draw in the punters to this day. Just don’t go expecting an easy win. Perhaps this is what is indicative of a good game – making it appear simple whilst making it actually fiendishly difficult to win. Make it too hard, however ,and you are left with Zelda II.

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