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Posts Tagged ‘ps2

Podcast: Game Club – Ico

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ico_post

This week Fred is joined by Chip Cella of the B-Team Podcast to discuss our February game club title Ico.  We cover development, Team Ico studio, the campaign, and significance of this artistic early PS2 title.

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Written by Fred Rojas

March 6, 2013 at 11:00 am

Podcast: Snake? Snake! Snaaake!

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This week Fred and Trees celebrate the release of Metal Gear Rising Revengeance with a podcast about words that don’t exist… Er, scratch that.  Instead, we discuss Hideo Kojima’s classic stealth franchise Metal Gear.

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The Hobbit Review

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hobbit_boxConsole: Xbox
Released: October 24, 2003
Developer: Inevitable Entertainment
Publisher: Vivendi Universal
Instruction Manual: Not Necessary
Difficulty: Easy
Played it as a child? Yes
Value: $4-$10 (used), $10.49 (new) (pricecharting.com
Other Releases: Yes – PS2, Gamecube, and PC and a modified version for the Gameboy Advance
Digital Release? No

No, sorry, this is not the ZX Spectrum game from 1983, but rather the more widespread console release from twenty years later, although I’ve never played the original so perhaps it’s garbage and this is the better choice.  Back when the Lord of the Rings film trilogy was nearing its end, a slew of video games hoping to cash in on the wild success of Peter Jackson’s movies released.  After sapping all of the film properties, the books themselves became source material for spin-offs and one of the first was based on Tolkien’s prequel book The Hobbit.  As a mild fan of the series I always felt that The Hobbit was the better book and overall story, which explains the tale of how Bilbo Baggins became the first hobbit to embark on an adventure with 12 dwarves and wizard Gandolf the Grey.  Not only that, but it introduces the ring, odd creature Gollum, and probably one of the only dragons in that universe, the unrivaled greedy dragon Smaug.  Despite the semi-decent cartoon version of the book that I had seen in my youth, I was immediately drawn to the playful cartoon re-imagining of Tolkien’s book and despite some major snags in the gameplay department, I was pleasantly surprised.

hobbit_bilboshire

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Feature: Max Payne – A New Perspective

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Growing up, I played Max Payne for the excitement I got out of the gameplay, that slow motion diving and shooting mechanic. It felt perfect when I was in my teens playing these games for the first time. It was over-the-top action fun. I wasn’t looking for realism or a great story, I just wanted to shoot things. The Max Payne games were a perfect fit with their smooth and methodical gunplay.

I’ve played through Max Payne 1 and 2 about four times each, always playing the second title just after the first. It isn’t hard to do. Each game is only about 5 to 6 hours long. If I wasn’t completing one of the games in less than 6 hours it sure as hell felt like I was.

Other things that kept me coming back were the locales. They’re iconic and memorable – a frozen New York City, a grimy subway station, a sleazy hotel, an old church turned gothic nightclub, just to name a few.

“Life knows two miseries: getting what you don’t want and not getting what you want.”

Even though the locales were iconic, the gameplay superb, and the playtimes short, the story of Max Payne was something I had never paid attention to. I haven’t played the first two games in years, but I recently went back and finished them again before playing Max Payne 3.

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Written by Fred Rojas

November 17, 2012 at 1:22 pm

Video Playthrough: Rule of Rose (PS2)

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Console: Playstation 2
Released: September 12, 2006
Developer: Punchline
Publisher: Atlus (in US)
Value: $48.33 (used), $79.99 (new) (pricecharting.com
Price: $40-$60 (used) (eBay)
Digital Release? No

This article is purely gameplay videos.  It will be updated as the game is completed.  We also discussed and partially reviewed this game on our podcast, the specific episode can be found here.

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Written by Fred Rojas

November 12, 2012 at 2:39 pm

Grand Theft Auto Vice City Turns 10 (PS2/Xbox/PC)

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Console: Playstation 2, Xbox, PC
Released: 10/29/2002 (US, PS2)
Developer: Rockstar North
Publisher: Rockstar
Difficulty: Moderate
Value: $0.88 (used) $8.25 (new) (pricecharting.com) – Prices for PS2 Version
Price: $5.00-$10.00 (used) $10-$20 (new) on eBay
Digital Release? Not Yet – ESRB suggests a PS3 and possibly Xbox 360 release and iOS/Android app should be out any day

When Grand Theft Auto III hit the Playstation 2, Rockstar North single-handedly proved that it could make a clearly defined, open world that players could explore in a fully rendered 3D city.  It wasn’t until the follow-up, Grand Theft Auto Vice City, that the studio gave this concept personality.  Some think of it as a sequel, but in retrospect Vice City was merely an update to the engine that allowed to tell a side tale, which would be made available nowadays as a large DLC add-on.  It basically retells the story of Scarface within the GTA III engine, but adds enough detail and flair to the mix to place it among one of the top rated games of last generation – and even garnered it a sequel that started life on PSP and moved to the more prevalent PS2.  Personally, this is my favorite game in the series because it’s clever storytelling promotes completion of the campaign while the familiar 80s soundtrack brings me back to the early days of my youth.

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Written by Fred Rojas

October 30, 2012 at 1:27 pm

Shmups on a Budget

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It’s the end of Shmuppreciation 2012 and after the article that goes live at noon it will be time to stop reading about shmups and start playing them.  Unfortunately, as I’ve mentioned before, shmups aren’t cheap…or are they?  In these articles I have covered many shmups that have extremely high price tags depending on what console you want it on.  I stress the fact that most shmups are arcade ports and thus all versions you can find on home consoles revolve completely around making as perfect a port as the developers can.  For this reason, it doesn’t really matter what console you get your shmups from, just knowing which ones you can get them at inexpensive prices.  The following article discusses the buyer who doesn’t want to drop a hefty chunk of change and some of the amazing deals I have found this month.

Note: Many links in this article will redirect you to retail sites like GameStop.com or auction sites like eBay to demonstrate the highs and lows of purchasing games of this type.  I did this to make it easy for you to find them, especially because some deals require an inventory search in your area.

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Written by Fred Rojas

March 31, 2012 at 11:17 am

Day 3

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On the 3rd day of Christmas my memories gave to me…

Three New Consoles

          

When you look up the Playstation 2 in either gaming history books or Wikipedia, you’ll notice a late 2000 release date that seems to suggest the PS2 had a year head start on the Gamecube and Xbox.  What they won’t tell you was that those who experienced its release in person knew better than to even suggest the PS2 was on store shelves in 2000.  In fact, it took until about holiday season 2001 for PS2s to reappear at retail and have a few decent games.  This resulted in the first time all consoles of a specific generation were initially available together, despite release dates.  Christmas 2001 was a wild cluster and there we were wrapped up in it and trying to presume which console would be the best.

Ironically this generation would end up with all three consoles having similar libraries save for the Gamecube versions of games being mildly stripped.  Given the scant launch selection, it really came down to what you thought the console could offer in the future.  Nintendo and Sony touted the strength of their first party titles while Microsoft had only one ace in the hole: Halo.  Debates among my friends waged for days, fanboys coming out of the woodwork and fighting with everyone because they didn’t agree on which console was worth it.  The only reason everyone cared what their friends were buying was because the college atmosphere thrived on borrowing your friends’ games and for the first time there was a lot of variety. 

In the end the Gamecube remained the outlier with its cheaper price tag, lack of a DVD player and no true Mario game in sight.  Of course I decided to ask my parents for it because it fit within the budget of a Christmas present and it was going to be the home of a Resident Evil remake and future series titles.  Although the PS2 clearly won the overall generation by a landslide, it was a pretty split world on college campuses.  Sure, you could play your old Playstation library and watch DVDs, but the Xbox allowed for Halo LAN parties.  In true hindsight, Halo aside, there was very little difference between each console.  With simultaneous launch windows being the ideal situation for competition, all that resulted was overall conformity within each console.  Funny, isn’t it?

<- Go back to the second day                                             Go on to the fourth day ->

Written by Fred Rojas

December 16, 2011 at 1:01 pm

Generation Gap Pt 5: “Last” Gen

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This installment will conclude our Generation Gap coverage.  Please note that upcoming coverage on handhelds, arcades and microcomputers will follow.  A lot happened just over a decade ago – the gaming market changed and one strong competitor bowed out as another took to the plate.

Fifth Generation – 1999 – Present (technically)

Sega Dreamcast – Launch Price: $199.99 – Released: 1999
Launch dates are getting more technical by this time, so from a Japanese standpoint the Dreamcast was a 1998 launch but we didn’t get it here until much later in September 1999.  Although it is a 128-bit system, consoles had stopped toting the strength of “bits” and instead focused on a sleek design – most likely because Sony did it with Playstation and it worked.  Dreamcast was Sega’s final nail before bowing out of hardware manufacturing and has been argued to also be its best offering.  Regardless, the Dreamcast was definitely ahead of its time.  It featured things that no console would dare launch without today and basically had the same features that Microsoft would include in its console just a few years later.  A few years, that’s the difference between success and failure.

Until the Dreamcast most video game consoles were specified hardware that was far behind PCs.  By all accounts the Dreamcast was a simplified PC, even running Windows CE, a modified version of the operating system that would be put to greater use on later pocket PCs.  The Dreamcast had a built-in modem on all consoles, which supported the earliest form of online console gaming and provided a web browser service to those fortunate or rich enough to afford the high cost of long phone calls.  Furthermore a keyboard attachment allowed players to truly use their console as an Internet device and even gave way to early MMOs on the console.  Memory cards included LCD dot matrix screens and were called “visual memory units” or VMUs that not only held data but gave the player on-the-go mini games and Gigapet-style games.  Aside from that Dreamcast boasted higher storage with the proprietary GD-rom format (1.2 GB of storage space), impressive graphics, and a slew of solid titles.

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Written by Fred Rojas

December 5, 2011 at 9:21 am

Now & Then: Resident Evil Code: Veronica

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Now & Then is different from both a retrospective and a review.  It tackles games you probably already know and is a place for gamers to discuss these games.  Below is an overview of a game’s presence in the market then and now.  Authors of these articles share their personal experience, so we encourage all of you to do the same in the comments.

Technically the Resident Evil series has more Sega console lineage than what I and many other gamers regard as a Sony franchise.  The original launched on the Saturn alongside the Playstation and although it took some time, enhanced versions of the second and third title appeared on the Dreamcast.  Mind you, all three of the first titles still premiered on Playstation and were ported to Sega’s platforms.  Code: Veronica was first announced and released on Sega’s Dreamcast and marked a significant change for the series.  A mere one month after its February 2000 release date, the Playstation 2 had one of the worst launches in history with a vast library of titles no one wanted to play.  To have Veronica on the launch list to usher in Sony’s new console would have been amazing.  This wasn’t a case of Capcom turning its back on Sony, though, they had always planned on having named titles on non-Sony consoles, reserving numbered titles for Sony.  Given that Sega co-produced the game, it was clearly a paycheck game to give the Dreamcast a strong exclusive library, but it also ended up being a great addition to the series.

Despite his incessant begging, Claire decides it’s best not to come out of hiding

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Written by Fred Rojas

October 27, 2011 at 12:58 pm