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Strife: Veteran Edition Review

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strife_logoThere are a handful of games out there that are almost universally loved by gamers.  Off the top of my head, two of these titles are Deus Ex and Skyrim, and the one thing they have in common is that they successfully blend the first-person perspective and elements from RPGs into a cohesive experience.  Oddly enough, when we look back at the history of gaming you rarely have anyone mention Strife: Quest for Sigil, developed by Rogue Entertainment.  It was one of the earliest games to combine these genres and it differentiated itself from many of its hybrid peers in that the game focused almost exclusively on gameplay and hid items like the map and the character’s inventory from the main HUD.  The end result was a large field of view for the player and it all looked a lot less busy than the games that came before it.  This probably had to do with the use of the Doom engine, but regardless of why this title utilizes the full screen for your adventuring or decided to rely much more heavily on combat than any other aspect is irrelevant.  Strife did it and it did it well.

strife2The basic premise of the game is that you play a mercenary in a time where a religious cult, The Order, has oppressed a society and is converting humans into cyborgs.  Macil, a leader of the rebels combating this takeover, has hired you to seek out pieces of The Sigil, an artifact that can apparently rid the world of The Order.  In the game you move about a central town hub, taking missions as you go, to continue this larger quest by going to branching levels.  It has a surprising commonality to the way open world titles work today, although it of course modern games aren’t as transparent as they were back then.  Each of these levels are diverse in terms of the look and scope of the area, but given that this title is from 1996 and confined to the limitations of the Doom engine, you will find little more than empty areas or a handful of enemies everywhere you quest.  This also creates a more binary system as to how to handle each mission – to get the items that make up each quest requires you to either kill someone or attempt to talk them into giving it over, and then usually kill them when they react by attacking you.   Your ability to speak with everyone in the game, many of them having different dialogue options, is alone a unique factor of any Doom clone of the time and I remember that it was mind blowing back then.  Sure, often times not much comes of it, but I still take solace in a title that is focusing more on the plot and characters in it rather than simply making you a floating gun with killing as your sole purpose.  Strife may not be doing a whole lot more than other shooters of the time, but it’s sure trying to hide that fact behind a lot of intriguing concepts.

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Written by Fred Rojas

December 18, 2014 at 2:00 pm

Posted in PC/Mac, Reviews

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Strife: Veteran Edition Quick Look

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Today we look at the recently released Strife: Veteran Edition from Rogue Software.  This game pre-dates many of the most popular games today that utilize both FPS and RPG elements as well as mild stealth themes.  If you’re a fan of ThiefDeus Ex, or even Skyrim, you might want to check out this archaic but fun title.  This is merely the first 90 minutes or so of gameplay with running commentary from Fred, expect a full review later today.

Viewer Warning: There may be occasional adult language from commentary/gamplay and consistent graphic violence depicted in gameplay.

Written by Fred Rojas

December 18, 2014 at 11:00 am