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Posts Tagged ‘doom

Documentary: G4’s “Icons” The History of Doom and Making of Doom 3

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0:00-21:59 – G4’s “Icons” Documentary on Doom and the Making of Doom 3
22:00 – 26:23 – Developer Interviews
26:23 – 30:08 – Concept Art and Creature Development

Back when G4 was a thing, the channel would often delve into these short half hour documentaries on the making of upcoming games. Companies liked to include these documentaries in special editions of Xbox games. One of those is found on the special edition of Doom 3 for the original Xbox.

While it’s an interesting look at Doom 3, I have to apologize for the quality, which is a blown up and upscaled version of the video on the disc. That video takes up a small portion of real estate on the screen and the Xbox only outputs it at 480p. Either way, it’s fun and interesting so lets take a look at G4’s coverage of the History of Doom and the Making of Doom 3.

Written by Fred Rojas

May 12, 2016 at 11:00 am

Doom Retrospective

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doom_logo

As I said in a previous article regarding Wolfenstein 3D, “Wolfenstein 3D did it first and Doom did it best.”  The same team, id Software, created both games so it’s less of a competition and more of an evolution.  While I agree that all games are a team effort, the technology that runs these games can sometimes be credited to one person.  In the case of Doom that one person is none other than John D. Carmack.  By this point most of us are aware of John Carmack and what he’s contributed to video games as a whole, but back in 1992 he was the guy creating a new engine for a new game.  That engine was called the Doom Engine.  Carmack claims the name Doom came from the movie The Color of Money in which Tom Cruise describes a custom pool cue as “doom” when questioned as to what’s in his case.  It was created to enhance the first person shooter to include different heights, distances, and even sound effects in stereo for a more realistic type of game.  In truth the hardware of the time couldn’t handle rendering a 3D world so the game is actually all on a flat plane in the code, which is why rooms never overlap and you can shoot a guy on a ledge by just aiming at the wall beneath him.  I don’t know about the rest of you, but in 1993 I hardly noticed.  Doom had positional breathing of mutant men, lighting effects (including dark rooms), a hybrid cyberpunk and distopian Hell setting, and a ton of violence.  It was the rock star of the video game world.

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Podcast: Web Browser Included (Online Gaming Part 2)

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This week Fred and Jam continue with the discussion of online gaming and focus more on consoles.  After going back in time to cover some forgotten console online services, the duo continue into the mid 90s gaming, the genesis of MMOs, and eventually the transition to online console gaming.


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Double Fine Has Some Awesome Game Dev Videos

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dfa_1

I have always been meaning to watch the fantastic Double Fine Adventure! series spanning more than 20 videos at current that gives you the most in depth look behind the creative process I’ve ever seen.  Always a likable team with an equally likable and charismatic leader in Tim Schafer, Double Fine nails it in this series about Kickstarted title Broken Age and all of the business and developmental setbacks along the way.  I have posted the full run (playlist) below as an in-browser window for your convenience.

What you should also check out is the fantastic Devs Play series that spans 25 videos of development guys playing old games (like The Lion King and Doom) and even how to hack a ROM (they use Legend of Zelda), which I find fascinating.  Probably the best episode, and a rightful finale to the first season, is a more than 2 hour video with Koji Igarashi (Iga) on the development of Symphony of the Night to kick off his new project.  You can also see that below:

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Written by Fred Rojas

May 14, 2015 at 12:00 pm

Strife: Veteran Edition Quick Look

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Today we look at the recently released Strife: Veteran Edition from Rogue Software.  This game pre-dates many of the most popular games today that utilize both FPS and RPG elements as well as mild stealth themes.  If you’re a fan of ThiefDeus Ex, or even Skyrim, you might want to check out this archaic but fun title.  This is merely the first 90 minutes or so of gameplay with running commentary from Fred, expect a full review later today.

Viewer Warning: There may be occasional adult language from commentary/gamplay and consistent graphic violence depicted in gameplay.

Written by Fred Rojas

December 18, 2014 at 11:00 am

Version: Doom

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I was gonna write a retrospective on this, but honestly in podcast form we’ve covered Doom not once, but twice!  From those episodes came a project that has taken six months and over six hours to put together in one near 15 minute video.  I compare the PC, 32x, Jaguar, SNES, PS1, 3DO, Saturn, and GBA versions of Doom so you don’t have to, complete with bad language and snarky remarks (sorry parents).  Check out this version of Versions for Doom, but fair warning: there is some adult language.

Written by Fred Rojas

September 7, 2014 at 11:00 am

Podcast: What Did You Expect?

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vgm

This week Fred and Jam are joined by guest Fortengard to talk about the world of video game movies.  Now, if we just sat around and ragged on them all day we would be just like every other gaming podcast.  Instead, we delve into concepts of production, adaptation, and what makes these movies good or what makes them completely worthless.

Note: I promised to post the chat for this show as well, you can find it here (.doc version).


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Podcast: Edited For Content

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banned

This week we are joined by Derrick H of All Games Radio to discuss games that have been banned.  As a medium that started marketing to children, governing bodies and the games industry have consistently worked together to avoid the dangerous word of censorship.  Our panel discusses the roots, press, and various actions taken to edit or ban games that are deemed inappropriate for public consumption.


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Written by Fred Rojas

March 26, 2014 at 11:02 am

Podcast: Rock Man of Doom

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megaman_doom

This week Fred goes solo to celebrate Doom‘s 20th Anniversary and the Mega Man series.  Keji Inafune’s legacy may live on through Mighty Number 9, but when he was a young new college grad Capcom employed him to create one of the most beloved and long running franchises of the company’s history.

Also if you want more Doom coverage, feel free to check out our podcast on Doom clones.


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Written by Fred Rojas

December 11, 2013 at 9:51 am

Podcast: NADC – Not Another Doom Clone

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This week Fred is flying solo and discussing the origins of the Doom clone.  Named for early first person shooters, a little startup company called id Software created a reboot of Wolfenstein that eventually led to a demon slaughter in hell known as Doom.  From there the flood gates opened and it seemed everyone had a game where you ran around and violently killed legions of enemies.


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Written by Fred Rojas

August 7, 2013 at 11:00 am