Gaming History 101

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Posts Tagged ‘rpg

Strife: Veteran Edition Quick Look

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Today we look at the recently released Strife: Veteran Edition from Rogue Software.  This game pre-dates many of the most popular games today that utilize both FPS and RPG elements as well as mild stealth themes.  If you’re a fan of ThiefDeus Ex, or even Skyrim, you might want to check out this archaic but fun title.  This is merely the first 90 minutes or so of gameplay with running commentary from Fred, expect a full review later today.

Viewer Warning: There may be occasional adult language from commentary/gamplay and consistent graphic violence depicted in gameplay.

Written by Fred Rojas

December 18, 2014 at 11:00 am

Review: Castlevania II: Simon’s Quest (NES)

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Console: Nintendo Entertainment System (NES)
Released: 1988
Developer: Konami
Publisher: Konami
Famicom? Yes (as Dorakyura Tsu: Noroi no Fuin – English Translation: Dracula 2: The Seal of the Curse )
Instruction Manual: Not necessary – Link
Difficulty: Moderate
Played it as a child? Yes
Value: $4.80 (used) $195.00 (new) (
Price: $15-$20 (used) $400.00-$1,000 (new) on eBay
Digital Release? Yes – Virtual Console (NES version) – $5.00

What are you supposed to do?

Control Simon Belmont through an open world and collect the five scattered body parts of Dracula and a magical cross.  Once all of these items have been discovered, Simon returns to Dracula’s castle and assembles the parts to fight and kill Dracula, who has put a curse on Belmont.  Depending on how fast you can complete the game, you will be given one of three endings.


In Konami’s follow-up to Castlevania, the developer attempts to refine the game mechanics and make the sequel quite different from the original, as many NES games at the time were doing, with RPG elements.  Simon Belmont can level up, purchase upgrades and weapons from townspeople, and freely explore an open world.  The gameplay of fighting enemies remains mostly the same, however with the new open world format there is little direction as to where to go but blocked paths and out of reach ledges due to not having the right item streamlines it into a somewhat linear experience.  In addition, day and night cycles keep the player on their toes as night time removes the safety of villages and doubles the strength of enemies.  At face value the concept of this game was great, but there are some big issues that prevented us from enjoying it then and now.

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Written by Fred Rojas

July 19, 2012 at 1:47 pm