Posts Tagged ‘dead space’
RetroActive Podcast: The Dead Space Franchise
In 2008, then PGA Golf developer EA Redwood (later renamed to Visceral Games) released its take on survival horror: Dead Space. In this retrospective we look back at the gaming landscape of the time, the positives and negatives of Dead Space, and the many sequels and multimedia side projects it spawned.
Opening Song: Dead Space Theme
Transition Song: The Leviathan
Closing Song: Dead Space Shanty
Podcast: The History of Visceral Games (aka EA Redwood)
This week Fred and Jam discuss the surprisingly large library of games developed by Visceral Games, formerly EA Redwood. Recently closed in the production of an unnamed Star Wars title, the studio was responsible for far more than the handful of titles everyone knows.
Retro Review: Dead Space
When you first read or hear about Dead Space, it may not seem to peak your interest as much as it should. In truth, Dead Space is an experience from start to finish. This game is going to suck you into a world that will literally take over your living room if you let it. Aside from that, the universe is big as well. You can currently pick up the graphic novel, telling the early story, and as of yesterday the animated movie also released, which tells of the events leading directly into the game. Couple that with the announcement that Dead Space 2 is officially in development and there’s no reason to skip this game.
In order to appreciate Dead Space, you want to play it at night, with surround sound (as sound seems like a bigger factor than visuals), and pair these factors with being alone. A high-def screen helps, but is in no way as necessary as surround sound for this game. From the very beginning to the tense ending, you will treat this game much like being the leader in a haunted house: at the edge of your seat.