Gaming History 101

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Posts Tagged ‘visceral games

Podcast: The History of Visceral Games (aka EA Redwood)

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This week Fred and Jam discuss the surprisingly large library of games developed by Visceral Games, formerly EA Redwood.  Recently closed in the production of an unnamed Star Wars title, the studio was responsible for far more than the handful of titles everyone knows.


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Written by Fred Rojas

November 13, 2017 at 11:00 am

Battlefield Hardline – First 45 Minutes of Campaign Quick Look

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Update 03/20/2015:  Fred decided to play the whole game so now it’s part of a playlist that will autoplay if you start with the original video.  Basically, it’s all automatic if you watch this.

Original Post: So Battlefield Hardline is hitting store shelves in the US on Tuesday and I cannot believe that they have yet to show off more than a handful of minutes of the game’s campaign.  With Dead Space‘s Visceral games creating the campaign, you would think EA would put more push behind it whether or not it’s any good.  Oh well, thanks to EA Early Access we got the opportunity to experience, and get some colorful commentary on, the first 45 minutes in this Quick Look.  Check it out.  (Please Note: This video is unplayable in some countries due to licensing issues, sorry, out of our hands).

 

Written by Fred Rojas

March 13, 2015 at 3:22 pm

Retro Review: Dead Space

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Dead_Space_Box_ArtWhen you first read or hear about Dead Space, it may not seem to peak your interest as much as it should. In truth, Dead Space is an experience from start to finish. This game is going to suck you into a world that will literally take over your living room if you let it. Aside from that, the universe is big as well. You can currently pick up the graphic novel, telling the early story, and as of yesterday the animated movie also released, which tells of the events leading directly into the game. Couple that with the announcement that Dead Space 2 is officially in development and there’s no reason to skip this game.

In order to appreciate Dead Space, you want to play it at night, with surround sound (as sound seems like a bigger factor than visuals), and pair these factors with being alone. A high-def screen helps, but is in no way as necessary as surround sound for this game. From the very beginning to the tense ending, you will treat this game much like being the leader in a haunted house: at the edge of your seat.

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Written by Fred Rojas

February 28, 2014 at 7:00 pm