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Call of Cthulhu: Dark Corners of the Earth Review

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I remember the first time I read Call of Cthulhu by H.P. Lovecraft.  I had come to it thanks to the Metallica song of the same name off the Ride the Lightning album, which intrigued me because the song had no lyrics despite being based off of a work of writing.  Some had touted it as a quintessential bit of horror fiction to rival even the strongest authors of today while others made the predictable claim that it was too disjointed from contemporary times to be relevant, let alone scary. I came away feeling a bit of both.  Much of the concepts of the work are for your head to create, but that’s also what made it so horrifying, it was indescribable.  Dark Corners of the Earth tries to bring an author and storyline that has dodged popular culture, widespread film, and of course video games for so long.  It’s one of the first instances where an interactive medium has attempted to bring Lovecraft’s world to life, no easy feat.  It’s not even based off of the main story Call of Cthulhu – although Lovecraft fans are used to the co-branding for various alternative works – but rather the novella The Shadow Over Innsmouth that details a town in New England that has isolated itself from the US.  Ultimately the town is inhabited by sea creatures and ancient beings, which is now brought to life with a twist in an unreliable narrator that wavers in sanity.  While Call of Cthulhu: Dark Corners of the Earth bites off a bit more than it can chew in overall design, not to mention the odd breaking point in the middle where it literally shifts genres, your ability to keep pace with it results in what could be one of the strongest horror video games of all time.

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Written by Fred Rojas

October 27, 2016 at 11:00 am

Podcast: Call of Cthulhu Dark Corners of the Earth Game Club

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There is no writer quite like H.P. Lovecraft and there’s definitely not a whole lot of games like Call of Cthulhu: Dark Corners of the Earth.  A divisive title that is seen by some a tiresome game of pointless challenges while others revere it as the quintessential horror video game.  Fred and Jam delve into the design, development, and campaign of this unique horror title.

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Written by Fred Rojas

October 12, 2016 at 11:00 am