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Posts Tagged ‘call of cthulhu

Call of Cthulhu (2018) Review

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The works of H.P. Lovecraft are a great source for horror with the cold American East Coast being a predominant backdrop for the mysteries of the sea, secret cults, ancient gods, and of course the fragility of the human condition.  I’ve always felt these works lend themselves to the written word much better than other media due to the way Lovecraft tends to portray things with suggestions of the indescribable and the subjective way a person’s perspective can twist reality.  This is also why in gaming form I find the pen and paper RPG Call of Cthulhu captures the essence of these works because the entire game is much like its source material: interactive works of written (or scripted) fiction.  The challenge faced with video games the challenge of taking the themes of Lovecraft and turning them into a form of gameplay that is both realistic and enjoyable.  While a few attempts at Call of Cthulhu – a name that is used more for its notoriety and less for an actual connection to the short story – have been made, no studio has really been able to nail the gameplay part.  No matter how much I respect the old Infogrames adventure games or Dark Corners of the Earth, all of the Call of Cthulhu titles require caveats when recommending them.  As much as I had hoped developer Cyanide’s Call of Cthulhu game, based on Chaosium’s aforementioned pen and paper RPG, would break the mold it fails to overcome the gameplay challenge yet again.  Fortunately it oozes the dark and twisted world that is so unmistakably Lovecraft that you may excuse the gaming faults for overall experience.

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Written by Fred Rojas

October 30, 2018 at 11:00 am

E3 2017: GHX Ep. 11 – What Did You Play?

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The biggest split between those that attend E3 and those that watch coverage online is the show itself.  Aside from this year, E3 online usually ends on Monday when all the press conferences happen and the big announcements stop.  For those that attend the show it’s the exact opposite with most missing the press conferences due to lack of invite or decent Internet, but you’ll be able to play many of the games on the actual show floor.  In this “returning from E3” episode, Fred and Jam are joined by guests Andy (42 Level One, Agents of Shieldcast) and Chip (The B-Team Podcast, Agents of Shieldcast, Knuckleballer Radio) to discuss the games Fred actually played at E3.  There’s plenty of discussion to be had and lots of insight on what we’ll be seeing in late 2017/early 2018.  Note: This episode has no audio anomalies and a sound quality on par with what you have come to expect from our podcasts.


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Call of Cthulhu: Dark Corners of the Earth Review

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I remember the first time I read Call of Cthulhu by H.P. Lovecraft.  I had come to it thanks to the Metallica song of the same name off the Ride the Lightning album, which intrigued me because the song had no lyrics despite being based off of a work of writing.  Some had touted it as a quintessential bit of horror fiction to rival even the strongest authors of today while others made the predictable claim that it was too disjointed from contemporary times to be relevant, let alone scary. I came away feeling a bit of both.  Much of the concepts of the work are for your head to create, but that’s also what made it so horrifying, it was indescribable.  Dark Corners of the Earth tries to bring an author and storyline that has dodged popular culture, widespread film, and of course video games for so long.  It’s one of the first instances where an interactive medium has attempted to bring Lovecraft’s world to life, no easy feat.  It’s not even based off of the main story Call of Cthulhu – although Lovecraft fans are used to the co-branding for various alternative works – but rather the novella The Shadow Over Innsmouth that details a town in New England that has isolated itself from the US.  Ultimately the town is inhabited by sea creatures and ancient beings, which is now brought to life with a twist in an unreliable narrator that wavers in sanity.  While Call of Cthulhu: Dark Corners of the Earth bites off a bit more than it can chew in overall design, not to mention the odd breaking point in the middle where it literally shifts genres, your ability to keep pace with it results in what could be one of the strongest horror video games of all time.

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Written by Fred Rojas

October 27, 2016 at 11:00 am

Podcast: Call of Cthulhu Dark Corners of the Earth Game Club

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There is no writer quite like H.P. Lovecraft and there’s definitely not a whole lot of games like Call of Cthulhu: Dark Corners of the Earth.  A divisive title that is seen by some a tiresome game of pointless challenges while others revere it as the quintessential horror video game.  Fred and Jam delve into the design, development, and campaign of this unique horror title.


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Written by Fred Rojas

October 12, 2016 at 11:00 am

Retro Game Night: Fatal Labyrinth and Call of Cthulhu Dark Descent

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In what is easily the two hardest game titles to spell, we are going dark for this week’s Retro Game Night.

First up is user @NeoJakeMcC requesting one of the first ever rogue-likes from the Genesis/Mega Drive: Fatal Labyrinth.

Next up is the relatively rare hybrid between survival horror, first-person shooter, and adventure: Call of Cthulhu Dark Descent.

 

Written by Fred Rojas

July 20, 2013 at 8:39 pm