Archive for the ‘game club’ Category
Podcast: Resident Evil 7 (Part 1)
This week Fred and Jam are back to talk Resident Evil 7: Biohazard. We always knew it was going to take two parts, so this first part is dedicated to the pre-launch, Opening Hour demo, and the first two thirds of the game (the episode finishes after the boathouse battle).
Podcast: Castlevania: Symphony of the Night Game Club
Fred is joined by Austin and guest John Learned to discuss what most consider to be the best game in the Castlevania franchise. As usual the discussion begins with the development, then onto the main castle, the inverted castle, and final impressions. After the end of the show there are also special announcements involving RetroActive Magazine, live shows, and June on the site.
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Podcast: Beyond Oasis/Story of Thor Game Club
One of the latest Sega Genesis/Mega Drive releases is a top down action RPG and brawler from Ancient, the team also responsible for Streets of Rage 2. It was known as Beyond Oasis in North America and The Story of Thor in all other regions, and it tells the tale of Prince Ali as he recruits elementals to assist him in defeating an ancient evil. Jam and Fred delve deep into the development, gameplay elements, and main campaign of this late, but great, 16-bit Sega game.
Podcast: P.N.03 Game Club
It’s finally time to discuss the Gamecube title Fred didn’t even know existed. The first of the “Capcom Five” titles, what starts off looking like a traditional third-person action shooter ends up being a bit lighter on content and much heavier on replayability. With Jam on haitus, Fred is joined by special guest Strip Mahjong and they delve deep into the development, gameplay, and campaign.
Podcast: Klonoa Door to Phantomile Game Club
This week Fred and Jam discuss the action platformer Klonoa: Door to Phantomile. Released by Namco in 1998, this was really a 2D side-scrolling title releasing when the industry had moved to 3D, but that doesn’t hinder its ability to be a fun and enchanting experience. As always, our hosts (along with chat) delve into the development, concepts, and gameplay.
Podcast: Sleeping Dogs Game Club (Part 2)
It’s time to wrap up the story of Wei Shin in our second half of the game club. Fred and Jam pick up after “the wedding” and wrap up the main storyline along with side missions and impressions on the base game. Then they delve into the relatively large bundle of DLC that released on the game (and is included in the Definitive Edition).
Podcast: Sleeping Dogs Game Club (Part 1)
This week Fred and Jam delve into the Triad underworld as an undercover cop in Sleeping Dogs. They go over the creation of developer United Front Games, the sordid tale of development and name changes, complete with a cancellation and resurrection under a new publisher. Finally they tackle the first half of the campaign, complete with side quests.
Podcast: Mario Kart 64 vs. Diddy Kong Racing Game Club
Two notable racers on the Nintendo 64 are always compared: Mario Kart 64 and Diddy Kong Racing. While more than 6 months separated the games in the US (and even more in Japan), they basically came out together in Europe and have always been compared. Jam and Fred discuss the development and gameplay of each before jumping into the dangerous waters of comparing the two.
Click here to read Drew’s original post comparing the two.
Podcast: E.V.O. Search for Eden Game Club
There’s just not much like the game E.V.O. Search for Eden. On top of its ultra rarity that forces most players to use nefarious means, it is a unique title by any definition for the SNES. Fred and Jam delve into a game that is much more action RPG than the creature creator it’s often associated with.
Podcast: Castlevania III Dracula’s Curse Game Club
This week Jam and Fred do the game club thing with Castlevania III: Dracula’s Curse for the NES. This title was popularized due to its technological leap, overall quality, and the fact that it’s really hard to get to work properly on third party hardware. In this episode they dissect the development, concept, and branching campaign.