Gaming History 101

Know Your Roots

Posts Tagged ‘hudson

Lecture 1: The PC Engine/Turbografx-16

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In this first lecture Fred goes back to 1987 and the release of the PC Engine, one of the most “hybrid” consoles of all times.  Created by Hudson and NEC to be the versatility of a PC with a sole operation of gaming like a console. The PC engine utilized an 8-bit processor with 16-bit graphics, merging much of the stronger tech from the time without re-inventing the wheel for its developers.  It also gave way to the first CD-ROM add-on.  The talk wraps up with a discussion on the game library, what you can expect if beginning to collect, and of course the upcoming mini consoles.

Opening Song: Title Screen – The Kung-Fu (PC Engine)

TG-16 Intro Song: Title Screen – Keith Courage in Alpha Zones (Turbografx-16)

CD-ROM Intro Song: Theme of Adol – Ys Book I & II (Turbografx CD)

Library Intro Song: Vampire Killer (Stage 2b) – Dracula X: Chi no Rondo (PC Engine CD)

Closing Song: Boss Theme – Ginga Fukei Densetsu Sapphire (PC Engine CD)

Written by Fred Rojas

March 15, 2020 at 11:00 am

Posted in Lectures, podcast

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Wonder Boy Retrospective Part 1: Grass Skirt Roots

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One might argue that the Wonder Boy series has a more convoluted timeline than Zelda and since no one will make a book about it, I thought I would give it a bash in this series of articles. While this article series will explore the facts, it will be from my perspective, which means I’ll mostly be discussing the PAL (European) release of each game and only referencing other regions where necessary.

The Wonder Boy series holds an especially large place in my nostalgic heart. When I was growing up I didn’t have a Nintendo so the idea of the Zelda series being this amazing adventure title, was more of a myth that I’d only read about in magazines than a reality. For me, it was a very different kind of ‘Boy’ that took me on multiple adventures and filled my head with ‘wonder’ and captured my heart.  I’ve wanted to delve into the Wonder Boy series for a long time so thank you for reading and I hope you enjoy it as much as I have.

Now without further adieu let me take you on a wonderful journey back to the first….

Wonder Boy

Released: 1986

Original hardware: Arcade

Other releases: SG-1000, Sega Master System, Game Gear, ZX Spectrum, C64, Amstrad, mobile, Wii (Virtual Console)

How to play today: PS4 (Japanese Store Only)

It seems appropriate that my introduction to Wonder Boy would begin with the very first game of the series. Although Wonder Boy did make it to the arcades in the UK my first experience of the game was on Sega’s portable system: Game Gear. Yes, that little portable system owners used to think was better than the Game Boy because it had colour! The Game Gear port was practically the same as the popular Master System port, the only main difference between them was that the screen size was adjusted for the portable system. A lot later down the road, at a retro convention in Blackpool, I was eventually able to appreciate the original arcade game. It was great to get that added wow factor of it being an arcade game, but I was more impressed by how similar the arcade was to the Game Gear version.

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Written by jamalais

December 8, 2018 at 12:00 pm

Video: Keith Courage in Alpha Zones Retrospective

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A look back at the origins of the PC-Engine, its Western counterpart the Turbografx-16, and the pack-in title Keith Courage in Alpha Zones.

Written by Fred Rojas

February 1, 2017 at 3:00 pm

Podcast: Are You One of Us?

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This week Fred flies solo to discuss the short live but highly coveted niche console the Turbografx-16.  With an 8-bit processor and a 16-bit graphics card this Japan-centric console by NEC only hung around for 4-5 years but has a cult following almost as intense as Sega.  This episode covers its release, different versions, Japanese counterpart the PC Engine, and of course the expensive CD expansion and games.


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Written by Fred Rojas

August 21, 2013 at 11:00 am

Review: Adventure Island (NES)

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Console: Nintendo Entertainment System (NES)
Released: 1988
Developer: Hudson Soft
Publisher: Hudson Soft
Famicom? Yes (as Takahashi Meijin no Bouken Shima)
Instruction Manual: Not necessary – Link
Difficulty: Easy
Played it as a child? Yes
Value: $4.75 (used) $100.00 (new) (pricecharting.com)
Price (eBay): $8-$15 (used) $600 (new)
Digital Release? Yes – Virtual Console (NES version) – $5.00

What Are You Supposed To Do?

Much in the same vein of Super Mario Bros., your goal is to navigate caveman Master Higgins through various levels and avoid enemies along the way.  You can collect weapons that are used to kill enemies, lots of platforming sections, and a boss battle completes the third or fourth level of each “world”.

Review

I know I’m going to get some criticism saying that Adventure Island is easy, but it very much is.  Even as a child it didn’t take long to see the ending and the lass boss had a very simplified pattern that I could quickly learn.  That doesn’t prevent this title from being one of the best games and series to grace the NES and anyone who hasn’t played Hudson’s classic platformer should make this a must play.  After having its name proudly on most top 100 and even a few top 10 lists for the NES, not to mention the millions in sales it achieved when it came out, this game is what you look for in an NES title.

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Written by Fred Rojas

January 26, 2012 at 10:22 am