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Posts Tagged ‘iga

Double Fine Has Some Awesome Game Dev Videos

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I have always been meaning to watch the fantastic Double Fine Adventure! series spanning more than 20 videos at current that gives you the most in depth look behind the creative process I’ve ever seen.  Always a likable team with an equally likable and charismatic leader in Tim Schafer, Double Fine nails it in this series about Kickstarted title Broken Age and all of the business and developmental setbacks along the way.  I have posted the full run (playlist) below as an in-browser window for your convenience.

What you should also check out is the fantastic Devs Play series that spans 25 videos of development guys playing old games (like The Lion King and Doom) and even how to hack a ROM (they use Legend of Zelda), which I find fascinating.  Probably the best episode, and a rightful finale to the first season, is a more than 2 hour video with Koji Igarashi (Iga) on the development of Symphony of the Night to kick off his new project.  You can also see that below:

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Written by Fred Rojas

May 14, 2015 at 12:00 pm

Koji Igarashi is Making the Spiritual Successor to Symphony of the Night

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As Konami continues to sink into the Pacific Ocean off the coast of the United States, its famous creators are coming out of the woodwork with new games.  Enter Koji Igarashi – or “Iga” as we’ve come to call him – who is the man responsible not only for Symphony of the Night, but also the man who created the MetroidVanaia (or IgaVania) sub genre.  Quite possibly the best Playstation game to release (we shall see when that Top 10 comes around), it’s no shock that fans were overjoyed when his newest creation, Bloodstained: Ritual of the Night, popped up on Kickstarter yesterday and fully funded the title in a handful of hours.  Touted as the spiritual successor to Symphony of the NightBloodstained puts you in the role of Miriam, an orphan who has been cursed by an evil alchemist and is slowly becoming a crystal being.  The first to receive this curse, Gebel (voiced by David Hayter thanks to stretch goals), set out to make Miriam a castle of her own to live in, but as his curse progressed he’s gone mad and filled the castle with demons and trapped her inside.  As Miriam (and potential other protagonists that could become a co-op partner if the stretch goal is met) you fight through the castle in that classic style we’ve all come to love from Iga.  While Fred does not participate in Kickstarter, the funding having reached triple its original request means that hopefully within the next two years we’ll all be able to get our hands on this game that is coming for the PS4, Xbox One, PC, Mac, and Linux.  If you want a more tangible reward, head on over to the Kickstarter to secure your digital copy for $28 and your tangible disc copy for $60 plus plenty of other rewards for different backer amounts.

Written by Fred Rojas

May 12, 2015 at 12:00 pm