Posts Tagged ‘double fine’
Double Fine Has Some Awesome Game Dev Videos
I have always been meaning to watch the fantastic Double Fine Adventure! series spanning more than 20 videos at current that gives you the most in depth look behind the creative process I’ve ever seen. Always a likable team with an equally likable and charismatic leader in Tim Schafer, Double Fine nails it in this series about Kickstarted title Broken Age and all of the business and developmental setbacks along the way. I have posted the full run (playlist) below as an in-browser window for your convenience.
What you should also check out is the fantastic Devs Play series that spans 25 videos of development guys playing old games (like The Lion King and Doom) and even how to hack a ROM (they use Legend of Zelda), which I find fascinating. Probably the best episode, and a rightful finale to the first season, is a more than 2 hour video with Koji Igarashi (Iga) on the development of Symphony of the Night to kick off his new project. You can also see that below:
Retrospective: Psychonauts
Psychonauts has still got to be one of the most interesting cases of game neglect I have ever seen. Okay gamers, lets cut through all the lies we tell ourselves and face facts: when someone tells you a game is a “great game that you should try out”, we rarely do. As hobbyists that claim to have so much in common we are quite fickle when it comes to altering our plans on what we’re currently playing and what we will play. As someone who maintains a site destined to never generate the traffic that I would if I focused on contemporary gaming, it’s almost a waste of breath and writing to mention a title from last generation. This is the world that Psychonauts lives in – no one played it when it released and few will drag themselves back to play it now. It’s a shame because this is an imaginative masterpiece that justifies the, frankly, so-so releases that Double Fine has offered in recent years. Don’t get me wrong, I love most of Double Fine’s efforts more than the average gamer, but most of the studio’s games require some sort of caveat as of late. Not Psychonauts. It’s a complete package. Although it’s a waste of my time, I have to say it: You need to play Psychonauts.
Almost every excuse you can clamor is gone for not playing this game. It’s on every HD platform: Steam, PC download (on gog.com so it’s compatible with Win XP-7), Xbox 360 (it’s an Xbox Original), and as of today it’s on PSN as a PS2 digital release. You won’t even pay more than about $10-$15 for it either. Okay, so it’s easy to get, but you’re still wondering why to play it, right?