Gaming History 101

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Posts Tagged ‘castlevania

Retro Game Night (NES Favorites): California Raisins, Robocop, Parodius, Castlevania

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This week Fred focuses on NES titles:
0:00 – 19:15: California Raisins (Unreleased)
19:16 – 42:20: Robocop
42:21 – 1:11:19: Parodius Da! From Myth to Laughter
1:11:20 – 03:01:44: Castlevania (FDS version) and two ROM hacks of Castlevania (Stairs of Doom and The Holy Relics)

The sound appears to lose sync by about half a second after starting Castlevania, but it’s not that noticeable. You’d think by now I’d learn to turn off the stream when switching games, which I will do moving forward.

Written by Fred Rojas

February 17, 2018 at 11:00 am

Podcast: Castlevania: Symphony of the Night Game Club

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Fred is joined by Austin and guest John Learned to discuss what most consider to be the best game in the Castlevania franchise.  As usual the discussion begins with the development, then onto the main castle, the inverted castle, and final impressions.  After the end of the show there are also special announcements involving RetroActive Magazine, live shows, and June on the site.


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Written by Fred Rojas

May 31, 2017 at 11:00 am

Podcast: Castlevania III Dracula’s Curse Game Club

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This week Jam and Fred do the game club thing with Castlevania III: Dracula’s Curse for the NES. This title was popularized due to its technological leap, overall quality, and the fact that it’s really hard to get to work properly on third party hardware. In this episode they dissect the development, concept, and branching campaign.


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Written by Fred Rojas

November 2, 2016 at 11:00 am

Podcast: Community PS2 Top 10s and Mailbag

with 3 comments

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We asked you all for community PS2 top 10 lists and boy did you oblige.  In a massive push of lists that takes nearly 2 hours to read off Fred and Jam delve deep into the many games PS2 owners love.  It’s a widespread list and a great celebration of Sony’s sophomore console.  As a result we’ve pushed a few of the scheduled game nights, but a friendly reminder to get started on Kingdom Hearts if you haven’t already for August’s 2-part game club.

The points totals document can be found here: https://docs.google.com/document/d/1RuNTDd8ZXTQcvXQJu0wbmZMMZBYJ136qRPK2FoWzgi4/edit?usp=sharing


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Written by Fred Rojas

August 3, 2016 at 11:00 am

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Podcast: Bringin’ It Back – Reboots (Part 2)

with one comment

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Our reboot discussion continues after a some listener mail and random discussion.  This episode Jam and Fred move into the 360/PS3 era and some of the bigger named franchises that rebooted during a glut from 2007-2010.


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Although Andrew was kind enough to post the comment and Fred of course forgot to post the link, here’s the Twin Perfect Silent Hill HD link: https://www.youtube.com/watch?v=wya4XhTPMcc

Podcast: Genre Study – Platformers (Part 2)

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This week Fred and Jam wrap up the platformer genre study.  They start with analysis the 16-bit era, which many consider to be the pinnacle of 2D platforming, and then move on to 3D.  3D platformers were an interesting impasse in that they marked the future of game technology and design while also making way for a strong batch of platformers that refused the third dimension.


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Podcast: Genre Study of Platformers (Part 1)

with 5 comments

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This week Fred and Jam begin to tackle the evolution of genres.  One of the biggest and earliest influences is definitely the Platformer.  In this episode they discuss the early instances, gameplay mechanics, and eventually what comes to define the genre.  In what will have to be a multi-part series, this episode covers a majority of 1978-1990.


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Written by Fred Rojas

February 10, 2016 at 11:00 am

The Countdown Obscura Horror – Day 2: Master of Darkness

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DAY 2: Master of Darkness

Master_of_Darkness_CoverartThe Sega Master System how I do love this 8 bit system. You know poor Sega never got Castlevania until the Mega Drive/Genesis so it was up developer SIMS (Soft development Innovation Multi Success) to fill that void. How this developer is still going to this day I don’t know, but I’m going to boldly state that Master of Darkenss is the best game this company developed. Other honourable mentions include the Dreamcast port of House of the Dead 2 and the best fishing game ever, Sega Bass Fishing on the Dreamcast and later the Wii.

Now before you Americans shout at me and say, “its actually called Vampire: Master of Darkness,” I will politely remind you that in Europe the “Vampire” part was removed.  Maybe because of censorship, similar to how Ninja Gaiden turned into Shadow Warrior, but this is not always clear. Vampires were scary guys in the 90s (so were ninjas for that matter). In Japan this game was In the Wake of Vampire and it also came out on Game Gear.

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Written by jamalais

October 24, 2015 at 11:00 am

Double Fine Has Some Awesome Game Dev Videos

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I have always been meaning to watch the fantastic Double Fine Adventure! series spanning more than 20 videos at current that gives you the most in depth look behind the creative process I’ve ever seen.  Always a likable team with an equally likable and charismatic leader in Tim Schafer, Double Fine nails it in this series about Kickstarted title Broken Age and all of the business and developmental setbacks along the way.  I have posted the full run (playlist) below as an in-browser window for your convenience.

What you should also check out is the fantastic Devs Play series that spans 25 videos of development guys playing old games (like The Lion King and Doom) and even how to hack a ROM (they use Legend of Zelda), which I find fascinating.  Probably the best episode, and a rightful finale to the first season, is a more than 2 hour video with Koji Igarashi (Iga) on the development of Symphony of the Night to kick off his new project.  You can also see that below:

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Written by Fred Rojas

May 14, 2015 at 12:00 pm

Koji Igarashi is Making the Spiritual Successor to Symphony of the Night

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[youtube https://www.youtube.com/watch?v=KWrD0QMZc_s]

As Konami continues to sink into the Pacific Ocean off the coast of the United States, its famous creators are coming out of the woodwork with new games.  Enter Koji Igarashi – or “Iga” as we’ve come to call him – who is the man responsible not only for Symphony of the Night, but also the man who created the MetroidVanaia (or IgaVania) sub genre.  Quite possibly the best Playstation game to release (we shall see when that Top 10 comes around), it’s no shock that fans were overjoyed when his newest creation, Bloodstained: Ritual of the Night, popped up on Kickstarter yesterday and fully funded the title in a handful of hours.  Touted as the spiritual successor to Symphony of the NightBloodstained puts you in the role of Miriam, an orphan who has been cursed by an evil alchemist and is slowly becoming a crystal being.  The first to receive this curse, Gebel (voiced by David Hayter thanks to stretch goals), set out to make Miriam a castle of her own to live in, but as his curse progressed he’s gone mad and filled the castle with demons and trapped her inside.  As Miriam (and potential other protagonists that could become a co-op partner if the stretch goal is met) you fight through the castle in that classic style we’ve all come to love from Iga.  While Fred does not participate in Kickstarter, the funding having reached triple its original request means that hopefully within the next two years we’ll all be able to get our hands on this game that is coming for the PS4, Xbox One, PC, Mac, and Linux.  If you want a more tangible reward, head on over to the Kickstarter to secure your digital copy for $28 and your tangible disc copy for $60 plus plenty of other rewards for different backer amounts.

Written by Fred Rojas

May 12, 2015 at 12:00 pm