Gaming History 101

Know Your Roots

Posts Tagged ‘mario

Generation Gap Pt. 2: 8-Bit

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Amidst the video game crash of 1983, it seemed pretty unlikely that home consoles would have a future.  Fortunately a Japanese toy maker had figured out how to re-sell video games to the masses despite the world economy turning its back.  That company was Nintendo.

8-bit Generation (1985 – 1995)

Nintendo Entertainment System – Launch Price: $200 – Released: 1985
Depending on your age, the Nintendo Entertainment System (NES) probably needs the least introduction or background, but there were many things going on behind the scenes that assisted this console in becoming the giant it was.  Initially Nintendo had to figure out how to overcome the world economy’s opinion on video game consoles, which the Famicom/NES clearly was.  In Japan, where personal home computers were all the rage, it was marketed as a computer for your family, hence the name Famicom (for “family computer”).  In America the better way to sell it was as a toy, which everything from the console’s marketing to the simple boxy aesthetic suggests.  It worked and in both regions this little 8-bit system assisted Nintendo in virtually running the 8-bit era.

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Written by Fred Rojas

October 21, 2011 at 12:18 pm

Strength in Numbers

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Anniversaries.  As time progresses everything ages at the same pace and with each passing year a ton of video games hit new milestones.  Popular titles from the past can be revisited in short periods of time for the sake of nostalgia or the chance to finally complete a difficult game for the first time¹.  Since no one day can go by without something in the video game industry reaching a notable age, it’s no surprise that retro articles are riddled with regular anniversary celebrations.  This site will be no exception.

Sonic 20thGaming companies have now begun to celebrate series anniversaries themselves on a more consistent basis.  In some cases I feel these creations are warranted, but I find myself frowning a bit when it’s a last-ditch effort to revitalize an intellectual property that should have died off long ago.  I think the better anniversary is the for titles that stand on their own and you rarely think about until they are brought up.  A perfect example of this is Chrono Trigger.  Despite a few remakes and Square’s occasional interest in bringing attention to the title, it’s mostly one for the nostalgia vault.  Thankfully, unlike so many other titles, Chrono Trigger holds up today and stands as an individual game even though it technically has two other entries in the series².  Oddly enough, even though the game celebrated 15 years in 2010, it received a GBA port on its 13th birthday and didn’t come to virtual console and PSN until this year (its 16th anniversary).  This only further proves that incremental numbers aren’t always on a publisher’s top priority list.

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Written by Fred Rojas

October 18, 2011 at 6:09 pm