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Posts Tagged ‘monster lair

Wonder Boy Retrospective Part 3: Pea Shooters and Beach Balls

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Wonder Boy III: Monster Lair

  • Released: 1988

  • Original hardware: Arcade

  • Other releases: Mega Drive (Europe/Japan only, no Genesis port), TurboGrafx-CD, Wii VC, Mega Drive/Genesis Classics Collection

  • How to play today: PC, Xbox One, PS4 and Switch (as Mega Drive/Genesis Classics Collection)

Wonder Boy III would serve as the Wonder Boy series’ final outing in the arcade world with only two console ports – sad times for microcomputer fans. But this was one hell of a note to end on for the arcade series and would serve as my favourite game in the arcade trilogy. I originally played this game on the Mega Drive (a NA Genesis version never released) as a rental and took to it very quickly. It was colourful, the music was catchy and the gameplay was fast frantic arcade fun. Strangely, when researching for this retrospective it appears the rest of the internet does not share my love. But this is my series not theirs so let the positivity begin.

Monster Lair once again tore down the gamplay style from the previous two games and started with yet another fresh canvas with a few minor things fetched back from the bin. The main carry over being that it still a 2D platformer and the big change was that it was now a sort of side scrolling shooter. Your default weapon was a shooting sword, what I like to call the pea shooter. As you mow down cute monsters you will regularly pick up new weapons which would last temporarily. Each weapon felt quite unique and encouraged you to adjust on the fly to the given situation. Even if the weapon didn’t suit you, at least you knew it would only last for a very short period before you returned back to the pea shooter. The vitality meter would make its final return in the series from the very first game, fitting in quite well with the arcade action. As well as tripping on rocks, enemy projectiles would also assist in draining your vitality. The dreaded alarm sound would fire off once your bar hit the red and you were about to die. Not quite as memorable as Sonic’s infamous drowning music but it still haunts me today. Similar to the first game you’ll still die in a single hit accompanied by an amusing sound effect and your sprite rotating to the bottom of the screen. Additionally your odd avatar picture turns from a boy (or girl) into a creepy green skull temporarily. Unlike the first game you don’t restart the level, instead a handy dragon dumps you back into the game to continue where you left of. Be careful though because if your dumb like me you can sometimes get the dragon to drop you off in a bottomless pit instantly killing you again. This would be the first and only game in the Wonder Boy series to feature simultaneous cooperative play. One of you playing green haired Leo and the other the fabulous Princess Purapril (who would sort of feature in a later game).

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Written by jamalais

December 10, 2018 at 12:00 pm

Podcast: The Mystery of Wonder Boy

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Wonder Boy is one of those franchises that is probably better known in Europe than anywhere else.  It’s odd to think that a Japanese-developed game that was given wide distribution find a home there of all places.  Fred and Jam delve into the development, crazy naming conventions, and evolution of one of the most versatile franchises ever.


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Written by Fred Rojas

May 3, 2017 at 11:00 am

ChronCD: Episode 1

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ChronCD is the comprehensive coverage of all CD-based console games in chronological order.  This first episode discusses the series, delves into the history of the CD-ROM and console marketplace that CD-based consoles came out in.  Then we proceed into the launch window titles from 1988 and 1989.  Time codes after the jump.

The downloadable highest quality version can be found here: https://archive.org/details/chroncd_ep1

0:00-0:30: ChronCD Intro
0:30-11:10: What is ChronCD?
11:17-13:43: History of the CD-ROM
13:44-22:29: Console Hardware
22:30-28:03: Fighting Street
28:04-30:43: No.Ri.Ko.
30:44-31:56: Bikkuri Man Daijikai
31:57-32:15: PC-Engine CD Launch Wrap-Up
32:16-36:00: Cobra: Kokuryo’s Legend (Space Adventure)
36:01-43:22: Valis II
43:23-45:19: Tengai Makyo Ziria (Far East of Eden)
45:20-48:58: Monster Lair (Wonderboy III)
48:59-52:06: Super Albatross
52:07-56:56: Ju O Ki (Altered Beast)
56:57-57:27: Closing Credits

Chrontendo Link: https://www.youtube.com/user/Chrontendo
Fighting Street Review

CD player sound effect by user NLM from Freesound.org and used under Creative Commons license for non-commercial use.  Sound can be found here: https://www.freesound.org/people/NLM/sounds/144054/