Posts Tagged ‘altered beast’
Altered Beast Reboot – How Bad Could It Be?
Altered Beast is a somewhat sacred part of Sega’s arcade past that fans will blindly defend. Some of those fans may be surprised to know that there was a reboot of the franchise on PS2, but it never came to the states. This video takes a look at this Europe/Japan only title and discusses why it never coming to North America was probably a good thing.
Podcast: Bringin’ It Back – Reboots (Part 1)
As times change so do video games with developers and publishers scrambling to keep up. There are several ways to handle a classic franchise presented to a contemporary audience, which is fully covered in at the beginning of the show. Of the most scrutinized is the reboot. In this episode Jam and Fred debate the definition of a reboot and then get into the many attempts that have been made in the world of gaming to make what is old become new again.
Altered Beast Review
Altered Beast was a game that lived in screenshots. Like it or not, the arcade System 16 classic was less known for the roller skating rinks, bars, and bowling alleys that it was intended to get popular on and instead became the poster child for early Genesis advertising. I say this as someone who was under 10 years old at the time it premiered, though, so perhaps it was burning up the arcades, but all I seem to remember was it coming home. I did get a chance to play the title in coin-op form at my local bowling alley, but after a handful of attempts that never got me further than the second level I gave up on replaying the game. When it came home, however, I needed it on my Genesis and I replayed it constantly. In fact, for a game that is not only easy but also quick to complete (probably about 30 minutes), I find myself replaying it more than most other games from my past. This even more odd given that, sadly, Altered Beast is not a very good game.
The premise is that of a centurion of Greece brought back by Zeus to save Athena, his daughter, who has been kidnapped. Upon your resurrection, you now gain the ability to take the form of different animals in a sort of “were-” hybrid (werewolf, weredragon, werebear, etc) that can be accomplished by collecting power-ups in the level. Beyond that Altered Beast is nothing more than a walk to the right and beat up everything in your path game, often known today as a brawler, but given that it pre-dates most of the Konami licensed brawlers and Capcom’s Final Fight, it was significant for the time. Levels can vary in length, but if you know the game in the least – and what needs to be done – you’ll clear each one in 5 minutes or less. Given that there’s only 5 levels, that’s a short time span. When I refer to knowing what needs to be done, that’s the need to destroy the albino wolves in each level, which contain the power-ups needed to make your character’s strength grow and eventually trigger “beast mode.” Each level rotation has 3 albino wolves and it takes 3 power-ups to go into beast mode, so you have to do it right the first time through or go through another rotation of the level that is usually harder than the first. Beast mode refers to your character transforming into the aforementioned were-beasts from earlier and has even crept its way into pop culture as a meme. While there are new enemies in each level, they all take basically the same amount of hits to defeat and aside form some basic change in behavior, don’t differentiate very much. That’s still not to say this game didn’t have talent behind it because designer Makoto Uchida would earn some notoriety for his future work on Golden Axe and a personal favorite Dynamite Deka (Die Hard Arcade series). Co-designer Hirokazu Yasuhara is even more notable with his planning and design on the early Sonic the Hedgehog titles before moving on and being involved in the design of Jak & Daxter titles with Naughty Dog and eventually the first Uncharted.
ChronCD: Episode 1
ChronCD is the comprehensive coverage of all CD-based console games in chronological order. This first episode discusses the series, delves into the history of the CD-ROM and console marketplace that CD-based consoles came out in. Then we proceed into the launch window titles from 1988 and 1989. Time codes after the jump.
The downloadable highest quality version can be found here: https://archive.org/details/chroncd_ep1
0:00-0:30: ChronCD Intro
0:30-11:10: What is ChronCD?
11:17-13:43: History of the CD-ROM
13:44-22:29: Console Hardware
22:30-28:03: Fighting Street
28:04-30:43: No.Ri.Ko.
30:44-31:56: Bikkuri Man Daijikai
31:57-32:15: PC-Engine CD Launch Wrap-Up
32:16-36:00: Cobra: Kokuryo’s Legend (Space Adventure)
36:01-43:22: Valis II
43:23-45:19: Tengai Makyo Ziria (Far East of Eden)
45:20-48:58: Monster Lair (Wonderboy III)
48:59-52:06: Super Albatross
52:07-56:56: Ju O Ki (Altered Beast)
56:57-57:27: Closing Credits
Chrontendo Link: https://www.youtube.com/user/Chrontendo
Fighting Street Review
CD player sound effect by user NLM from Freesound.org and used under Creative Commons license for non-commercial use. Sound can be found here: https://www.freesound.org/people/NLM/sounds/144054/