Posts Tagged ‘street fighter’
Podcast: A New Challenger Appears (Street Fighter)
For this week’s episode Jam and Fred are celebrating 30 years of Capcom’s Street Fighter series. Specifically focusing on the titles in the recently released Anniversary Collection, they talk about the pop culture influences of the main three titles, all of the updates to each, and the three Alpha titles. Plenty of stories in this one.
Closing Song by Smooth McGroove (youtube.com/smoothmcgroove)
ChronCD: Episode 1
ChronCD is the comprehensive coverage of all CD-based console games in chronological order. This first episode discusses the series, delves into the history of the CD-ROM and console marketplace that CD-based consoles came out in. Then we proceed into the launch window titles from 1988 and 1989. Time codes after the jump.
The downloadable highest quality version can be found here: https://archive.org/details/chroncd_ep1
0:00-0:30: ChronCD Intro
0:30-11:10: What is ChronCD?
11:17-13:43: History of the CD-ROM
13:44-22:29: Console Hardware
22:30-28:03: Fighting Street
28:04-30:43: No.Ri.Ko.
30:44-31:56: Bikkuri Man Daijikai
31:57-32:15: PC-Engine CD Launch Wrap-Up
32:16-36:00: Cobra: Kokuryo’s Legend (Space Adventure)
36:01-43:22: Valis II
43:23-45:19: Tengai Makyo Ziria (Far East of Eden)
45:20-48:58: Monster Lair (Wonderboy III)
48:59-52:06: Super Albatross
52:07-56:56: Ju O Ki (Altered Beast)
56:57-57:27: Closing Credits
Chrontendo Link: https://www.youtube.com/user/Chrontendo
Fighting Street Review
CD player sound effect by user NLM from Freesound.org and used under Creative Commons license for non-commercial use. Sound can be found here: https://www.freesound.org/people/NLM/sounds/144054/
Street Fighter (Fighting Street) Review
One of the most common questions I have been asked in regards to fighting games is, “why is Street Fighter II a sequel? Where is Street Fighter?” An understandable question, especially when you consider that the original Street Fighter was released in arcades a whopping four years later, plays completely different from its sequel, and was called Fighting Street in its only US console release (on the Turbografx-CD no less). If you’re a fan of Street Fighter II, the concept of getting to see where the series starts is tempting to say the least (and now completely possible without expensive hardware thanks to the virtual console and Capcom Collection), but you’ll soon find that Street Fighter is much more of a proof of concept rather than a fighting game that pre-dates the record setting sequel.
Podcast: What Did You Expect?
This week Fred and Jam are joined by guest Fortengard to talk about the world of video game movies. Now, if we just sat around and ragged on them all day we would be just like every other gaming podcast. Instead, we delve into concepts of production, adaptation, and what makes these movies good or what makes them completely worthless.
Note: I promised to post the chat for this show as well, you can find it here (.doc version).
Polygon features “An Oral History of Street Fighter II”
Ah Street Fighter II, how you have become a beloved fighter franchise. While the celebrated fighter may hold a special place in the hearts of arcade enthusiasts or those who were teens in the mid 90s, I am always fascinated by the stories of the game’s genesis. Since I will never have access to the veteran team responsible for Capcom’s classic, Matt Leone (formerly of 1UP and now at Polygon) has covered just that in his recent Oral History of Street Fighter II. It’s an amazing and deep read that any fan of game development should definitely take in. I swear, features like this prove that true featured articles did not die with print.
Podcast: Street Fighter x Tekken
This week Fred is joined by special guest Obi (@ObiWanJabronE) to discuss two of the most beloved fighters of the 90s. Street Fighter II was a title that most consider to be the definitive 2D fighter of all time and Tekken is widely regarded as one of the best 3D fighters. We cover the history 0f both titles, initial impressions, and why Street Fighter II was so damn popular in the UK.
Opening Song – Rising Dragon (Ryu’s Theme) from Street Fighter EX Plus
Closing Song – Jin Kazama’s Theme from Tekken 3
Darkstalkers: The Night Warriors
Also Known As: Vampire: The Night Warriors in Japan
Console: Arcade
Released: 1994
Developer: Capcom
Publisher: Capcom
Ports: PS1, PS2 (part of Vampire: Darkstalkers Collection, released only in Japan)
Price: $11.18 (used) $455.00 (new) pricecharting.com
Digital Release? Yes – PSOne release for PS3/PSP/Vita ($5.99)
It seemed that all classic fighters started life with iterative trilogies. Seriously, it happened with Street Fighter II (original, champion, turbo), Mortal Kombat (1-3), Art of Fighting (1-3), ClayFighter…okay, scrap that last one. Darkstalkers, known as Vampire in Japan, was no exception. The first Capcom fighting game that wasn’t from the Street Fighter series, these games were less about building a new series and more about being a testing ground for new mechanics. That doesn’t make the games any less awesome, nor does it discredit the silky smooth gameplay and beautiful animation that was significantly improved over the Street Fighter graphics that had begun to look dated in 1994. While it may be a true timepiece that you either grew up in the mid 90s playing or missed completely, Darkstalkers: The Night Warriors is a great starting point when learning the more hardcore mechanics of today’s fighters.