Gaming History 101

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Posts Tagged ‘sonic cd

Podcast: Sonic the Hedgehog, Re-Hash

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This is an update on a topic from the past.  This week Fred and Jam are re-hashing the original episode Blast Processing: The Story of Sonic (Part 1) and discussing Sonic the Hedgehog.  As a change of pace, they discuss the iconography of the blue hedgehog and how he evolved over time.  Be sure to listen to the end of the show for a very special message from Jamalais.


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Written by Fred Rojas

January 18, 2017 at 11:00 am

Review: Sonic CD (Sega CD)

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soniccd_boxConsole: Sega-CD/Mega-CD
Released: 1993
Developer: Sonic Team
Publisher: Sega
Instruction Manual: Not Necessary – Link
Difficulty: Moderate
Played it as a child? Yes
Value: $11.99 (used), $23.50 (new) (pricecharting.com
Other Releases: Yes – PC, PS2/Gamecube (Sonic Gems Collection)
Digital Release? Yes – Steam, Xbox 360, PS3, Android, iOS ($5 on all platforms)

Sonic CD is one of those games that it’s just popular to like.  I don’t want to start on a negative note, the game does have some merit, but it’s not a particularly good Sonic game and doesn’t quite change the universe like many will claim.  Before Sega decided to blitz every console on the market with the digital version, Sonic fans were gnawing at the bit for a decent port (sadly the Sonic Gems Collection ports had emulation issues).  Now that it’s everywhere the gaming community seems to have adjusted to a more realistic view of the CD adventure that throws a few imaginative ideas at relatively lackluster level design.

At one point you're forced to beat Metal Sonic in a race.

At one point you’re forced to beat Metal Sonic in a race.

For those that aren’t up on their Sonic history, the hedgehog was co-created by Naoto Oshima and his more known partner Yuji Naka.  After the release of the first game, Naka and several members of that team moved to the United States and joined with STI (Sega Technical Institute) to create Sonic the Hedgehog 2.  Meanwhile the remaining developers, including Oshima, took the concepts that were in early development for Sonic 2 and expanded upon them into what eventually became Sonic CD.  This is why despite coming out around the same time as Sonic 2, Sonic CD looks graphically more like the original and doesn’t seem to adapt some of the great ideas of the sequel.  Still, it does feature some interesting gameplay mechanics, like the ability to move into the past and future with two full versions of the many levels.  This dual expansion of the campaign does have a casualty: level design.  Many of the levels in Sonic CD feature plenty of wasted real estate in the interest of moving quickly to the right, odd gimmicks that net death if you don’t tolerate the so-so platforming, and several instances where Sonic’s momentum is completely spoiled by a random ramp or springboard.  Despite these layout flaws I still contest that the boss designs are superior over Sonic 2 and prove that not all of the talent in Sega’s Japanese team migrated to America.

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Written by Fred Rojas

November 30, 2012 at 9:09 pm