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Retro Game Night: Sega CD Marathon-athon Part 2

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This week we continue the Sega CD Marathon-athon with two titles.  Fred spends way too long trying to conquer Corpse Killer for the CD 32X (needs both consoles) and then mellows out to Dracula Unleashed.

 

Written by Fred Rojas

October 18, 2014 at 11:47 am

Review: Sewer Shark (Sega CD)

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Console: Sega-CD/Mega-CD
Released: 1992
Developer: Digital Pictures
Publisher: Sony Imagesoft
Instruction Manual: Helpful – Link
Difficulty: Moderate
Played it as a child? Yes
Value: $0.87 (used), $20.00 (new) (pricecharting.com
Price: $3-$10 (used) – Since this game was a pack-in, almost never seen sealed outside console bundles
Other Releases: 3DO
Digital Release? No

Sewer Shark is another converted game from the canceled Hasbro NEMO console and was intended to be played using a VHS (just like Night Trap) although how they were going to do it is completely beyond me.  Most of the games I covered last week were good concepts that resulted in okay launch games that were flawed either by long load times or just not fully fleshed out.  I would argue that among the launch window titles, Sewer Shark is the exception.  It is a complete video game that utilizes the video functionality of the console and combines it with simple gameplay mechanics to make a solid experience.

sewershark1Set in a post-apocalyptic world, the surface of Earth is unlivable and creatures are forced underground to dwell in drab conditions.  Not only that but the creatures of the sewers have mutated, causing larger sizes (scorpions and bats) and hybrids (ratigators – a hybrid of rats and alligators) that make sewers a dangerous world to trek on foot.  As a result, little ships that can navigate the sewers, known as Sewer Sharks, navigate the tunnels to get people around, hunt for food, and offer a promise of the one haven left on the planet: Solar City.  In Sewer Shark you play a new pilot recruit (nicknamed “sewer jockey”) that has the overall goal of retiring in Solar City.  Unfortunately almost every jockey that attempts the trek dies in a sewer crash or by the hands of some mysterious danger in Sector 19, the final stretch before Solar City.  As best put by your co-pilot Ghost in the beginning, you receive, “a name, a boss, a friend, and a reason to live…a million pounds of tubesteak, that’s all you gotta deliver today hotshot!” in order to make it to the end.  This is important because the game has a very simple task – navigate the sewers, kill enemies to collect points (pounds of tubesteak), and once you hit a million you get the final encounter.  It’s a pretty decent setup and definitely a concept not overused in games at that point, unfortunately to collect all this information you have to read the manual and play close attention to the introduction that can be skipped by simply pressing start.

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Written by Fred Rojas

November 12, 2012 at 1:19 pm