Gaming History 101

Know Your Roots

Podcast: Majora’s Mask Game Club (Part 1)

with 2 comments


The recent re-release of one of the Legend of Zelda series more unique entries, Majora’s Mask, sparked our interest enough to do a game club on a title none of us had honestly played. We got more than we bargained for with a unique and enchanting title that we were only able to discuss the first half of in this week’s show. Part 1 deals with the development, release, and intro to the game through the second dungeon, with the end and side quests coming next week.

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Written by Fred Rojas

June 3, 2015 at 12:32 pm

2 Responses

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  1. Really enjoying this. Small note regarding the VC version. It is indeed an emulated version of the Gamecube ROM from the collector’s disc and while it no longer randomly freezes up completely, like the Gamecube disc it suffers from some serious problems with the audio which will crackle severely and slow down in certain areas or transitioning areas in Clock Town. Seem to remember the Laundry Pool in particular being extremely bad for it. To be honest unless you have literally no other way to play it at all, I would avoid this version at all cost.


    June 4, 2015 at 10:36 am

  2. I am strangely late to this, but I wanted to let you know that the Troupe Leader’s Mask does serve somewhat of a purpose in the n64 version of the game, The mask is useful for repeating the event where Link is asked to help Cremia make her delivery to Clock Town. It makes the two Gorman Brothers not attack Link, because of their supposed sadness.

    Austin Troth

    April 28, 2016 at 10:49 pm

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