Posts Tagged ‘legend of zelda’
Fred and Trees are joined by Wolfy of overclock.net’s podcast. The episode is chock full of discussion involving the Switch and Zelda: Breath of the Wild but there’s also plenty of room for other big and indie games along with plenty of fun discussions.
Lots of games were announced at E3 this year and many of them come from long running franchises. With Jam on holiday, Fred brings in guests Vos and Shawn (from the Horribly Awkward podcast) to discuss the lineage of what was announced. Some franchises are stronger than you may remember, whereas others…not so much.
Nintendo has finally broken its silence and after a whole year of waiting, we now have good idea of what to expect from the next title in The Legend of Zelda. For starters, a name: Breath of the Wild. In this podcast the All Games team takes in the many demos coming out of Nintendo’s Treehouse streams and discusses what we can expect when the game finally lands next year.
The GH101 community chimes in on its choices of the top 10 games on the console. Some are unique but clearly many in the final result are crowd pleasers.
On February 21, 1986 a fantastic game released that featured a green-dressed hero named Link who went on a quest to save Princess Zelda and secure the triforce of power. That game was not, at the time, known as The Legend of Zelda. It was entitled Zelda no Densetsu: The Hyrule Fantasy and it didn’t release on the NES, it released on the Famicom Disk System in Japan. No golden carts – although as a launch title it did have a yellow disk – and not a turning point in the US for the action RPG. That wouldn’t come until about 18 months later when the cart-based version The Legend of Zelda released in the United States and eventually UK that holiday. I know people roll their eyes when I make this distinction, but I really think it’s important to judge a release date by the world it entered into. Imagine if the time machine were to pull up to you today and Doc Brown was asking you to jump in the DeLorean and head back to the time where you could play The Legend of Zelda. Unless you plan on arriving in Japan and buying an FDS as well, you would not go back to February 21, 1986, you would go back to August 22, 1987 (and that’s assuming the pathetic US release date is accurate) or even November 15, 1987 in parts of Europe.
That’s why we won’t be doing a classic release piece that remembers and loves The Legend of Zelda for its 30 years of classic gaming, because we aren’t there yet, we’re still a year and a half off. That and we, unlike most game sites, don’t have to worry about click bait, advertisers, traffic, or being a business. Lucky us. On August 22, 2017 (or whatever the debated release date will be at that time), come back and we will have a great eulogy to The Legend of Zelda and its epic legacy that, by that time, will have a major release on every single Nintendo console in history. Don’t worry, though, we’ve done enough Legend of Zelda coverage to give you a little. Enjoy.
This week Fred and Jam wrap up Majora’s Mask with the final two dungeons, the ending, and probably the biggest draw to the game, the side quests. It’s a lengthy discussion that goes down to the wire but definitely demonstrates a game that while not appreciated in its time but can have a second life now. Part 1 can be found here.
The recent re-release of one of the Legend of Zelda series more unique entries, Majora’s Mask, sparked our interest enough to do a game club on a title none of us had honestly played. We got more than we bargained for with a unique and enchanting title that we were only able to discuss the first half of in this week’s show. Part 1 deals with the development, release, and intro to the game through the second dungeon, with the end and side quests coming next week.
Riding the coat tales of the excellent Legend of Zelda: Ocarina of Time, which basically was another re-creation of the original formula that A Link to the Past had done before it only this time in 3D, it was going to be hard to top. Not only that, but there was a long four year development cycle for Ocarina and Nintendo wanted a follow-up done faster with a smaller team by re-using the engine and assets. It was determined that this could be accomplished by containing the whole game in a smaller world and on a game clock that would control the overall scope of the title regardless of what the player did. As a result, The Legend of Zelda: Majora’s Mask released in 2000, finished in less than half the time of Ocarina. Unfortunately it also garnered half as many sales (3.36 million compared to the 7+ million of Ocarina) and while critically praised, it didn’t seem to hold the attention of the many fans that wanted many of the series staples to remain intact. Majora’s Mask was recently re-released in 3D on the 3DS and it appears today’s audiences are treating one of the franchise’s few ugly ducklings with a bit more of an open mind. Is that love justified or are people just that desperate to get their hands on a unique Zelda title in hindsight?