Archive for the ‘podcast’ Category
Podcast: Sega Arcade Classics (Part 2)
For our second part of the Sega Arcade Classics we cover probably the most prominent of hardware iterations: the System 16. Sega’s popular hybrid of a 68000 processor and Z80 co-processor proved to be the foundation of Capcom’s CPS series of arcades, SNK’s Neo Geo, and of course the Sega Genesis/Mega Drive. In this episode we cover the many classic games from this series including Shinobi, Altered Beast, and Golden Axe.
Extra Credit: Condemned Criminal Origins Game Club
What was originally supposed to be this week’s episode because Fred wasn’t going to make the live show, is now faithfully back to a game club. That’s why this show seems to start suddenly, because there was a pre-show explaining the circumstance that no longer exists. Either way, Fred and Jam tackle Sega and Monolith’s launch window 360 title about fighting bums, investigating crimes, and going insane.
Podcast: Scared Stupid
This week Fred and Jam (along with the chat and community) share the games that scared the crap out of them.
Podcast: Zombies!

Zombies have grown in popular culture to be bigger than a theme, but rather a genre in and of itself. That wasn’t always the case, however, and despite the fact that zombies are a common enemy in video games they weren’t always so commonplace and rejected. Fred and Jam dive head first into the history and development of zombies in video games.
Podcast: Hee-Ho! Atlus Games
These days Atlus is a household name, not only for the widely popular Persona series but also as a publisher of niche titles. What you may not know is that Atlus has been around making and releasing games since the NES/Famicom era and is responsible for plenty of titles you may have played. In this episode Jam and Fred discuss the history of Atlus, the games it has developed, and of course the lovely titles that we received thanks to its publishing division.
Podcast: Exotic Appreciation
Believe it or not, Fred had special guest Rob “Trees” on from the former EZ Mode Unlocked podcast to discuss the history of exotic dancers in video games. Despite the controversial nature of this topic, there was a surprising number of dancers that were pivotal plot points, empowered men and women, and of course complete objectified disasters.
Clock Tower: The First Fear Game Club

The Clock Tower series has always been a unique horror title since it’s western inception on the original Playstation. There are no weapons, no fighting, and the main mechanic is hiding from a small man swinging around massive shears that will only result in death if your character is found. What many may not know is that the series actually began in Japan only on the SNES (and even had a remake of sorts on the Playstation, again in Japan only). Thanks fan translations, Jam and Fred sit down to discuss this initial outing that we in the West never got and is probably the strongest entry in the franchise.
Podcast: Sega Arcade Classics (Part 1)
This week Fred and Jam dive into the wonderful world of Sega arcade games. A company that literally started in arcade distribution before the existence of video games, Sega was a pioneer in the world of coin-operated arcade machines in the same way Nintendo was with console games. They don’t get quite as far as originally intended – not even making it to the Sega 16 hardware from the mid 80s – but the discussion is thorough and gives appreciation to some beloved and impressive titles.
Podcast: Collections for the Ages

Game collections have gone through several iterations of evolution and provide more than a mere bundling of games. What started as a quantity over quality approach to the early days of gaming, the next thing we see on consoles is Nintendo providing one of the most popular collections of all time on the SNES. Fred and Jam dissect the different types of collections and each company’s approach to bringing multiple titles in one package.
Podcast: Radiant Level Editors

We all love games that breathe creativity, but what can really enhance a game are tools that allow for custom user levels. A handful of early titles included level creators and regardless of the game, genre, or type an underground community has always sprung up from these level editors. This week Fred and Jam (along with the community) chat about remembered level editors.





