Posts Tagged ‘fds’
Book Review: Legends of Localization Book 1: The Legend of Zelda
Like all great media, video games transcend the restriction of language. Thanks to standardized interfaces, albeit complicated and vast, one can easily pick up a game in any language and navigate it. Whether or not you absorb the key gameplay concepts or the story, however, still comes down to understanding the written or spoken words. This is especially true of retro video games since a majority were born in Japan and then exported to various countries and languages (the most common being English). Unfortunately the process of translating a game requires more care than simply asking what a word or written symbol converts to in another language. Localization is a more appropriate term for what video game translation is really all about. Clyde “Mato” Mandelin has actually done it and continues to document various changes and localization between video games in Japanese and English in his wonderful Legends of Localization site. He recently took the next step and published his first hardcover book, Legends of Localization Book 1: The Legend of Zelda, which does a few things I never thought possible. For one, it taught me a bunch of stuff about The Legend of Zelda that I never knew.
Retro Game Challenge: Stinger (NES)
Console: NES
Released: 1987
Developer: Konami
Publisher: Konami
Instruction Manual: Not necessary – Link
Difficulty: Moderate
Played it as a child? No
Value: $3.65 (used), ???? (new) (pricecharting.com)
Other Releases: Yes – as Muero! TwinBee in Japan on the Famicom Disc System and Famicom (cart version)
Digital Release? Yes – Virtual Console for Wii (Japan only)
Below is the completion of the hybrid horizontal/vertical shmup Stinger, better known in Japan as Muero! TwinBee due to the fact that it is a sequel to the original TwinBee set 100 years after the events of the original. Since we did not get TwinBee in this country, the title was changed to Stinger and a different back story was given, the title belonging to the given name of the ship you pilot. It’s clearly a TwinBee title, though, with the distinctive bells that you juggle to gather power-ups and point bonuses. Other interesting differences between the American and Japanese version were multiple difficulty settings, selectable as medium or hard in Japan and eventually an easy option was added for the Famicom cart release. In America we only received one default difficulty (medium) but the game immediately starts over upon completion on the hard difficulty, easy does not exist in the US version. This title was intended to support up to three players and in Japan the cartridge had an extra controller port for the third player. Since carts loaded out of the top on the Famicom this was possible, however at this point there was only a side load for NES carts and thus the game was forced into a two player only mode. If you had the optional accessory, the four score, which added four more port to the console, Stinger would still only support two players. In the video below I complete the entire game although I do not replay the harder difficulty as it does not give more content or a different ending.
Review: Castlevania II: Simon’s Quest (NES)
Console: Nintendo Entertainment System (NES)
Released: 1988
Developer: Konami
Publisher: Konami
Famicom? Yes (as Dorakyura Tsu: Noroi no Fuin – English Translation: Dracula 2: The Seal of the Curse )
Instruction Manual: Not necessary – Link
Difficulty: Moderate
Played it as a child? Yes
Value: $4.80 (used) $195.00 (new) (pricecharting.com)
Price: $15-$20 (used) $400.00-$1,000 (new) on eBay
Digital Release? Yes – Virtual Console (NES version) – $5.00
What are you supposed to do?
Control Simon Belmont through an open world and collect the five scattered body parts of Dracula and a magical cross. Once all of these items have been discovered, Simon returns to Dracula’s castle and assembles the parts to fight and kill Dracula, who has put a curse on Belmont. Depending on how fast you can complete the game, you will be given one of three endings.
Review
In Konami’s follow-up to Castlevania, the developer attempts to refine the game mechanics and make the sequel quite different from the original, as many NES games at the time were doing, with RPG elements. Simon Belmont can level up, purchase upgrades and weapons from townspeople, and freely explore an open world. The gameplay of fighting enemies remains mostly the same, however with the new open world format there is little direction as to where to go but blocked paths and out of reach ledges due to not having the right item streamlines it into a somewhat linear experience. In addition, day and night cycles keep the player on their toes as night time removes the safety of villages and doubles the strength of enemies. At face value the concept of this game was great, but there are some big issues that prevented us from enjoying it then and now.
Generation Gap: Import Edition
So you’ve decided you may be interested in this import scene, huh? You may want to see what the other regions have to offer? Perhaps you just don’t know what’s out there and you’re just curious. Well here you go – a wrap-up of some of the most popular consoles overseas that didn’t quite it over here.
Sega SG-1000 – Released in: Japan, Europe – Launch: 1983
Sega and Nintendo have been up against each other since day one, literally. While we didn’t see the NES over here until at least 1985, Sega’s first console, the SG-1000, released day in date alongside the Famicom (NES) in Japan. A cartridge based system that had nearly identical hardware to the ColecoVision, Sega’s first outing is most notable for having a solid Donkey Kong clone (Congo Bongo) and some of Sega’s top arcade titles. I’m fairly certain that Flicky made its first home appearance thanks to the SG-1000 as did Monaco GP.