Gaming History 101

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Doom Retrospective

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As I said in a previous article regarding Wolfenstein 3D, “Wolfenstein 3D did it first and Doom did it best.”  The same team, id Software, created both games so it’s less of a competition and more of an evolution.  While I agree that all games are a team effort, the technology that runs these games can sometimes be credited to one person.  In the case of Doom that one person is none other than John D. Carmack.  By this point most of us are aware of John Carmack and what he’s contributed to video games as a whole, but back in 1992 he was the guy creating a new engine for a new game.  That engine was called the Doom Engine.  Carmack claims the name Doom came from the movie The Color of Money in which Tom Cruise describes a custom pool cue as “doom” when questioned as to what’s in his case.  It was created to enhance the first person shooter to include different heights, distances, and even sound effects in stereo for a more realistic type of game.  In truth the hardware of the time couldn’t handle rendering a 3D world so the game is actually all on a flat plane in the code, which is why rooms never overlap and you can shoot a guy on a ledge by just aiming at the wall beneath him.  I don’t know about the rest of you, but in 1993 I hardly noticed.  Doom had positional breathing of mutant men, lighting effects (including dark rooms), a hybrid cyberpunk and distopian Hell setting, and a ton of violence.  It was the rock star of the video game world.

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Podcast: Agent 47

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One of the most innovative hybrids between a stealth game, a puzzle game, and a shooter are the Hitman titles.  Born on PC from a group of Danish developers with an interesting past, IO Interactive introduced a polarizing title that both intrigued and frustrated before moving to consoles.  This week Fred and Jam look into the origins of developer IO Interactive and the thought-provoking Hitman series it created.


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Written by Fred Rojas

March 16, 2016 at 11:00 am