Posts Tagged ‘pokemon’
Podcast: The History of Pokemon (Plus Sword and Shield)
This week Fred was out of commission but the community (and a new podcast) teamed up to make some great content. It starts off with the History of Pokemon as told by Chase from the Learned from Gaming podcast and it then flows to a much larger discussion on the legacy of Pokemon as it relates to the just releasing Pokemon Sword and Shield. This discussion includes Chase as well but also involves community members Vos and Los. In fact, this episode is a crossover with Los’ recently released The Talking Place podcast.
E3 2019: PrE3
In an epic team-up, GH101 and 42 Level One have joined forces to bring you our E3 coverage starting with the pre-show as we gear up for the official press briefings of E3. Fair warning, the first hour is all Google Stadia but it is followed by two more hours plus of non-stop game coverage for every title announced before the big show. Official trailers and notes can be found in links below:
- Google Stadia Notes
- Stadia Connect Presentation
- Pokemon Sword and Shield Nintendo Direct
- EA Play Presentation (starting with Jedi Fallen Order)
- Ghost Recon Breakpoint Trailer
- Ghostbusters: The Video Game Remastered
- Spongebob Squarepants: Battle for Bikini Bottom Rehydrated Teaser
- Darksiders Genesis Reveal Teaser
- Destroy All Humans! Reboot Teaser
- Modern Warfare Trailer
- Death Stranding Trailer (almost 9 minutes!)
Cross Talk: What You Should Know About Pokemon Go
Cross Talk is a blog that Fred writes that appears at the same time on both Gaming History 101 and The B-Team Podcast.
Unless you’ve been under a rock, it’s hard to ignore the presence of a game called Pokemon Go that released about a week ago to most mobile devices (July 6, 2016 in Australia and the United States). Those of you in Europe and Asia, don’t fret, it’ll be out in your neck of the woods hopefully by next week unless you’ve figured out the way to bypass iOS or Android region locks. If you’ve ever played a Pokemon game, then you basically know what to expect. The game uses your GPS and your phone camera to embed Pokemon in the real world, AR (augmented reality) style, and then have you go chase after them and capture them in your poke balls. You can level them up, keep collecting, and of course battle them. I cannot stress enough how ridiculously addicting and fun this is. Much like we have seen with other crazes, this transcends “gamers” and moves into the universal world of all mobile users as potential (and eager) customers. Pokemon Go manages to merge the popular concepts of Facebook, Twitter, Snap Chat, and even Tinder into one universal, easily used for free, app that has gotten it wide attention from games press and mainstream press. It also resulted in a surge in Nintendo (and other) stocks adding a reported $7.5 billion in net value yesterday. So it’s an essentially free social app – there are microtransactions but they can be easily avoided – that makes companies a ton of money and is a blast to play? Too good to be true, right? Yep, it totally is.
Now I’m going to go on record right now and say the point of this piece is to inform, nothing more. If you’re going to let a lowly retro blogger decide whether or not to put an app on your phone, you’re going to have trouble with your security. I’m merely pointing out what has been brought up as a point of concern and inform my readers of the potential ups and downs of this game. It is up to you whether or not you want in, but at least you’ll be prepared for the decision. If it sounds like I’m making a big deal out of downloading a simple app, you should probably read on.