Posts Tagged ‘quake’
Video Game Purists Ep 86: Mocking Skill Point
This week Trees talks about his true current favorite game: the Peloton. Fred spends most of his time waiting for car repairs and watching movies. On the gaming front Trees continues to repair cars, play golf, and delve deeper into the original Spyro thanks to the facelift of the Re-Ignited trilogy. Trees also delves into the Series X version of one of his favorites, No Man’s Sky. Fred is chasing the Halloween dragon with varied success. Visage, a walking sim horror title on Game Pass, fails to keep his attention. Meanwhile hardcore action titles like The Suffering and Quake fill that gap nicely. He also took the time to look into N64 and Genesis titles released to Switch Online customers that have the Expansion Pack, and while there are clear flaws it’s not the disaster the Internet is harping on.
This episode’s closing song is the Halloween theme as remixed by Trent Reznor and Atticus Ross.
Podcast: Web Browser Included (Online Gaming Part 2)
This week Fred and Jam continue with the discussion of online gaming and focus more on consoles. After going back in time to cover some forgotten console online services, the duo continue into the mid 90s gaming, the genesis of MMOs, and eventually the transition to online console gaming.
Podcast: NADC – Not Another Doom Clone
This week Fred is flying solo and discussing the origins of the Doom clone. Named for early first person shooters, a little startup company called id Software created a reboot of Wolfenstein that eventually led to a demon slaughter in hell known as Doom. From there the flood gates opened and it seemed everyone had a game where you ran around and violently killed legions of enemies.
Rise of the Triad Historical Context
Rise of the Triad is more significant than it initially seems in the annals of first-person shooter (or Doom clone) history. In fact, had it remained under its original title, Rise of the Triad: Wolfenstein 3D Part II it would probably have more awareness and fall under the pantheon of id titles still garnering praise on Steam and Good Old Games. Due to several disputes that arguably are the direct result of John Carmack, a co-founder of developer id Software and lead in milestone shooters Wolfenstein 3D, Doom, and Quake, the project was terminated in 1993 to avoid clashing with upcoming title Doom. This led to several disputes within the developer of Doom, id Software, and the planned publisher of Doom and previous publisher of several other titles, Apogee Software.
In the beginning there were two companies: developer id Software and publisher Apogee Software. For the most part Apogee was better known as its later developer 3D Realms, the team responsible for Duke Nukem 3D and originally Prey. Before that all happened, Apogee was making its money publishing id Software’s earliest successes including Commander Keen and Wolfenstein 3D. Apogee utilized the plan of “shareware” to market games, which is a method of giving people approximately 25-33 percent of a game to try out with the option to purchase the full game if interested. John Romero, the then lead designer on Doom at id Software, canceled Rise of the Triad and John Carmack decided to have id self publish so Apogee ended up not publishing Doom. id Software’s co-founder Tom Hall (Carmack and Romero were the other founders) left id to join Apogee. Apparently Hall had concern over the amount of violence and gore in Doom, a project he assisted greatly in creating. Ironically a year later when he completed work as lead designer on Rise of the Triad for Apogee, it would have even more blood and gore than Doom, including a random occurrence where an enemy would explode into gory giblets and “Ludicrous Gibs!” would appear on the screen.
Review: Quake 4
Console: Xbox 360
Released: 2005
Developer: Raven Software, id
Publisher: Activision
Value: $4.99 (360) $4.44 (PC) $10.19 (Mac) (pricecharting.com)
Price: $5.99 starting (ebay) $4.99 (GameStop used) $19.99 (GS Digital)
Also Available On: PC (recommended), Mac
Watch For: Copies on PC that have the bonus DVD of content and copies on 360 that have a bonus DVD containing the same content as well as Quake 2.
Round IV
The Quake series is quite an interesting one, especially when you consider its legacy and creation. Developer id, of the Wolfenstein and Doom series and bascially responsible for the first person shooter (FPS) genre, finally created a true 3D FPS with the original Quake. Unlike games before it, the engine didn’t ignore things like height and depth when calculating shots or movement, Quake understood the 3D plane. As the series progressed in Quake II marine Matthew Kane was introduced as a strong protagonist to help fight off the alien race known as the Strogg. I don’t want to discredit the plot completely, but there are striking similarities to the Quake series and Doom series in every way. Continuing that similar trend, Quake III was an arena-only shooter that took the online PC gaming community by storm whereas the plot-heavy game belonged to none other than the revamped demonic classic Doom 3. It is for this reason that Quake 4 marks an interesting place in the id universe given its continuation of Kane’s story from Quake II and drastic visual similarity to Doom 3.