Gaming History 101

Know Your Roots

Posts Tagged ‘id

Podcast: Web Browser Included (Online Gaming Part 2)

leave a comment »

netlink_post

This week Fred and Jam continue with the discussion of online gaming and focus more on consoles.  After going back in time to cover some forgotten console online services, the duo continue into the mid 90s gaming, the genesis of MMOs, and eventually the transition to online console gaming.


Download this episode (right click and save)

RSS iTunes Google Podbean

Version: Wolfenstein 3D on 16-bit

leave a comment »

This week we put the original SNES release of Wolfenstein 3D up against the recent homebrew port of the game on the Sega Genesis.  How do you think it will work out?

Written by Fred Rojas

September 6, 2014 at 2:00 pm

Podcast: Rock Man of Doom

leave a comment »

megaman_doom

This week Fred goes solo to celebrate Doom‘s 20th Anniversary and the Mega Man series.  Keji Inafune’s legacy may live on through Mighty Number 9, but when he was a young new college grad Capcom employed him to create one of the most beloved and long running franchises of the company’s history.

Also if you want more Doom coverage, feel free to check out our podcast on Doom clones.


Download this episode (right click and save)

Subscribe: RSS iTunes Google Podbean

Written by Fred Rojas

December 11, 2013 at 9:51 am

Podcast: NADC – Not Another Doom Clone

leave a comment »

quakecon_post

This week Fred is flying solo and discussing the origins of the Doom clone.  Named for early first person shooters, a little startup company called id Software created a reboot of Wolfenstein that eventually led to a demon slaughter in hell known as Doom.  From there the flood gates opened and it seemed everyone had a game where you ran around and violently killed legions of enemies.


Download this episode (right click and save)

Subscribe:   RSS   iTunes   Google   Podbean

Written by Fred Rojas

August 7, 2013 at 11:00 am

Rise of the Triad Historical Context

leave a comment »

rott_wolf3d2_protoRise of the Triad is more significant than it initially seems in the annals of first-person shooter (or Doom clone) history. In fact, had it remained under its original title, Rise of the Triad: Wolfenstein 3D Part II it would probably have more awareness and fall under the pantheon of id titles still garnering praise on Steam and Good Old Games. Due to several disputes that arguably are the direct result of John Carmack, a co-founder of developer id Software and lead in milestone shooters Wolfenstein 3D, Doom, and Quake, the project was terminated in 1993 to avoid clashing with upcoming title Doom. This led to several disputes within the developer of Doom, id Software, and the planned publisher of Doom and previous publisher of several other titles, Apogee Software.

In the beginning there were two companies: developer id Software and publisher Apogee Software. For the most part Apogee was better known as its later developer 3D Realms, the team responsible for Duke Nukem 3D and originally Prey. Before that all happened, Apogee was making its money publishing id Software’s earliest successes including Commander Keen and Wolfenstein 3D. Apogee utilized the plan of “shareware” to market games, which is a method of giving people approximately 25-33 percent of a game to try out with the option to purchase the full game if interested. John Romero, the then lead designer on Doom at id Software, canceled Rise of the Triad and John Carmack decided to have id self publish so Apogee ended up not publishing Doom.  id Software’s co-founder Tom Hall (Carmack and Romero were the other founders) left id to join Apogee. Apparently Hall had concern over the amount of violence and gore in Doom, a project he assisted greatly in creating. Ironically a year later when he completed work as lead designer on Rise of the Triad for Apogee, it would have even more blood and gore than Doom, including a random occurrence where an enemy would explode into gory giblets and “Ludicrous Gibs!” would appear on the screen.

rott_gibs

Read the rest of this entry »

Written by Fred Rojas

August 3, 2013 at 11:00 am

Review: Quake 4

leave a comment »

Console: Xbox 360
Released: 2005
Developer: Raven Software, id
Publisher: Activision
Value: $4.99 (360) $4.44 (PC)  $10.19 (Mac) (pricecharting.com)
Price: $5.99 starting (ebay) $4.99 (GameStop used) $19.99 (GS Digital)
Also Available On: PC (recommended), Mac
Watch For: Copies on PC that have the bonus DVD of content and copies on 360 that have a bonus DVD containing the same content as well as Quake 2.

Round IV

The Quake series is quite an interesting one, especially when you consider its legacy and creation.  Developer id, of the Wolfenstein and Doom series and bascially responsible for the first person shooter (FPS) genre, finally created a true 3D FPS with the original Quake.  Unlike games before it, the engine didn’t ignore things like height and depth when calculating shots or movement, Quake understood the 3D plane.  As the series progressed in Quake II marine Matthew Kane was introduced as a strong protagonist to help fight off the alien race known as the Strogg.  I don’t want to discredit the plot completely, but there are striking similarities to the Quake series and Doom series in every way.  Continuing that similar trend, Quake III was an arena-only shooter that took the online PC gaming community by storm whereas the plot-heavy game belonged to none other than the revamped demonic classic Doom 3.  It is for this reason that Quake 4 marks an interesting place in the id universe given its continuation of Kane’s story from Quake II and drastic visual similarity to Doom 3.

Read the rest of this entry »

Written by Fred Rojas

February 8, 2012 at 12:21 pm

Posted in PC/Mac, Reviews

Tagged with , , , , ,