Posts Tagged ‘retro’
The Value (and Necessity) of Retro Gaming
The following article was written by Derek on the retro gamer and why more should join the cause. For all intents and purposes it seems to demonstrate the mantra of this site – perhaps even moonlighting as a retro gamer manifesto of sorts. Either way it’s a well written and concise explanation of why the retro gamer cannot and should not disappear, even if it isn’t mainstream. Enjoy the read. – Fred – GH101 Executive Editor

Atari, NES, Amiga, and Master System. The grandfathers of modern consoles and the canvasses for which many classics were displayed upon. Whether you’re part of the young generation or you got a late start on gaming there is no better time than now to start playing retro games. Yes I realize the graphics, sound, and some of the game play isn’t up to par with today’s game releases but this by no means makes these titles inferior. So why go retro? It’s quite simple really: affordability, fun, and nostalgia. Gaming is one of few art mediums where the majority of people don’t know or appreciate the roots and genesis of it all. It’s time for that to change!
Podcast: The History of Survival Horror
This week Fred discusses the origins of the survival horror genre.
Video: Let’s Play Double Dragon (NES)
By popular demand (and my own personal affinity toward playing games on a capture card), here’s the Let’s Play of Double Dragon on the NES. I do complete the game but I cut my many attempts at Mission 4 for brevity. If you guys prefer to uncut versions in the future, that’s fine but it’s going to be really repetitive. This definitely demonstrates many gamers’ frustration with the blatantly unfair nature of the final mission. Feel free to let me know what you think in the comments below. More to come very soon!
Review: Abobo’s Big Adventure (PC/Mac/Flash)

There have been a lot of games, especially in the indie scene, that harken back to the days of 8-bit and 16-bit systems. Some do an incredible job of capturing that retro feel, developer Way Forward should be commended for work on titles like Contra 4, and other efforts like Capcom’s Dark Void Zero attempt to take modern game design and give it that retro flair. Those are major companies, though, the small team indie developers are much more miss than hit, so you go into a title like Abobo’s Big Adventure with the overused term “cautiously optimistic”. Fortunately the teams of I-Mockery (design/sound/story), Pestoforce (programming) and Pox Box (art/animation) have created exactly what was advertised: the ultimate tribute to the NES.
