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Posts Tagged ‘silent hill

Podcast: Silent Evil ReImagined

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Another Silent Evil, another set of games.  This time it’s the reinvention of both franchises.  First up is Climax’s take on the original game with Silent Hill Shattered Memories followed by the powerhouse horror action hybrid Resident Evil 4.


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Written by Fred Rojas

October 19, 2016 at 11:00 am

Podcast: Silent Evil Gaiden

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Special guest Vos joins.  Resident Evil and Silent Hill are known for the canonical tales in the numbered storylines, but amidst the biological warfare and haunted towns lies a lesser appreciated series of tales.  Enter the “gaiden” or side story.  These are the titles on the lesser known consoles, portables, and even mobile phones that surprisingly create unique gameplay and plotlines that, while not as appreciated, are welcome additions to the library.


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Podcast: Code Room X

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To wrap up our Resident Evil/Silent Hill series (for a while at least), the GH101 team (with special guest Vos) dive into Silent Hill 4: The Room and Resident Evil: Code Veronica.  Oddly enough, while SH4 has often been regarded as not originally part of the franchise, it turns out it was always a Silent Hill game and developed by Team Silent but it is a different experience when compared to the games before it.  In contrast, Resident Evil: Code Veronica was originally to be Resident Evil 3 and marks the ultimate form of what originally began with the traditional feel and “tank controls”.  Fred, Jam, and Vos break down each game and what makes them significant iterations in each series.


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Written by Fred Rojas

March 25, 2015 at 11:00 am

Podcast: Silent Hill 3 Revisited

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Ever since the 10/01 episode “Silent 3vil” released, we felt one thing was severely missing: everyone’s impressions on Silent Hill 3.  In honor of Halloween Fred, Jam, and Vos all got together 30 days later and had a little round table discussion about what we appreciate about the third and final Team Silent installment in the series.

Please Note: This episode is a follow-up to an earlier episode this month (Silent 3vil).


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Written by Fred Rojas

October 31, 2014 at 2:18 pm

Now & Then: Silent Hill

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sh_coverConsole: Playstation
Released: 1999
Developer: Konami
Publisher: Konami
Digital Release? Yes, PSN version compatible with PS3, PSP, and Vita for $5.99
Price: $20.87 (disc only), $33.99 (complete), $130.00 (sealed)  per Price Charting

Note: I did not have screen shots available from my last play and it appears all screens online are from emulation.  This title does not look this good on the PS1.

Dichotomies exist in all forms of media.  Whether it’s Elvis or the Beatles, Shakespeare or Marlowe, Alien or Aliens, and even Star Wars or Star Trek, the rule remains the same: you are allowed to like both but you always prefer one.  In the realm of survival horror, the clear competition is Resident Evil or Silent Hill.  Longtime readers and listeners know where I stand (RE), but that’s not to say the Silent Hill isn’t just as easily justified, if not moreso, as the better game even if it’s not necessarily the more popular one.  Despite the original Resident Evil being a living haunted house, the game still rooted itself into a world of intense action, the ability to kill just about every opposing force, and a heavy science fiction/biological manipulation concept – proven even more by the game’s Japanese title Biohazard.  Silent Hill, on the other hand, is classic unexplained horror and phenomena at its best.  Where Resident Evil employed pre-rendered backgrounds and forced camera perspectives, Silent Hill was fully rendered and seemed to follow the player, thus linking the character on screen with the player.  This makes it more terrifying because what happens to Harry (your playable character) seemingly happens to you as well.  Not only that, but the perspective of the title is completely different.  Harry is a regular guy, not a soldier, and he’s frantically trying to find his missing daughter, not to simply survive.  It’s all just a different perspective to the horror game where instead of trying to scare you with jumps and big gross monsters (although you will get those in this title), Silent Hill thrives on the unknown and maintaining tension instead of random fear.  In short, it’s Alien to Resident Evil’s style of Aliens.

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Written by Fred Rojas

September 19, 2014 at 2:10 pm

Podcast: What Did You Expect?

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This week Fred and Jam are joined by guest Fortengard to talk about the world of video game movies.  Now, if we just sat around and ragged on them all day we would be just like every other gaming podcast.  Instead, we delve into concepts of production, adaptation, and what makes these movies good or what makes them completely worthless.

Note: I promised to post the chat for this show as well, you can find it here (.doc version).


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Podcast: Silent Evil

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RE_SH
This week Fred is joined by listeners Allen and Jamalais to discuss the Resident Evil and Silent Hill franchises. They do not get as far as planned, but the initial iterations of each series is thoroughly covered and a sequel is promised.


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Written by Fred Rojas

October 30, 2013 at 10:48 am

Podcast: (Re)Visiting Silent Hill 2

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This week Fred reflects back on survival horror favorite Silent Hill 2.  This is his first time playing the game and he discusses the atmosphere, gameplay, and plot of Konami’s unnerving title.


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Written by Fred Rojas

October 24, 2012 at 12:47 pm

Podcast: The History of Survival Horror

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Written by Fred Rojas

September 26, 2012 at 2:50 pm

Revisionist History

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March 16, 2010 was an important day for Playstation manufacturer and video game publisher Sony Computer Entertainment.  It marked the release of God of War III, a technological stunner that promised to be every bit as fun as it was beautiful.  Not only was God of War significant for being the third in the series (and subsequent end to the second title’s cliffhanger), but it was to be the first outing for Kratos on the Playstation 3 console.  God of War II had been slated for the PS3 at one point in development, but Sony opted to keep the title on PS2, marking it as one of the best titles on that console and a fitting end to usher in the PS3.  There was just one big problem.

God of War Collection PS3

Starting in November, 2007, the Playstation 3 consoles had removed backwards compatibility with Playstation 2 titles, rendering them unable to play God of War or God of War II.  When the decision was made to put God of War II on PS2, it was always thought that new PS3 buyers would be able to use this feature to replay the previous titles.  In an era where storylines are significant and a series like God of War required you to know the storyline of the previous titles to understand the current one, Sony was in trouble.  Fortunately a long rumored concept ended up coming to pass – a high definition remake of the first two games on one PS3 compatible blu ray, and at half the price of a contemporary release.  In November of 2009 the God of War Collection was released to masses, an impressive appetizer to the third iteration, which still loomed more than four months away.  Not only that, but it was a great deal, amassing an impressive 1 million+ sales to date and a solid holiday season.  Not bad for two titles that had released a generation ago.  At $30 apiece gamers (myself included) ate it up and IGN’s Chris Roper even declared it the “definitive way to play the game” (guessing he meant games) in his review.

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Written by Fred Rojas

October 19, 2011 at 10:56 pm