Archive for July 2016
In the first game club for the new format Fred, Jam, and guest Fortengard jump into the ambitious world of Nier. Developed by dissolved developer Cavia and published by Square Enix, this is one of the oddest titles to appear last generation. In this episode the hosts dissect the development, campaign, gameplay, and audio/visuals of this divisive cult favorite.
Opening: Snow in Summer
Fishing: Song of the Ancients Fate
Town: Song of the Ancients (Devola)
Open Area: Hills of Radiant Winds
Dungeon: The Wrecked Automatons
Closing: Yona (Piano Version)
Sometimes a game comes along that is almost universally loved. People sing its praises, the critics all give it good scores, you’re called a “troll” if you don’t like it, and the gaming world refuses to accept any other opinion. As with all games, there will be an inevitable minority that don’t like the game, for whatever reason, and it’s only a matter of time before you find yourself in this predicament. In my case, it’s with Dishonored. Arkane Studios gorgeous 2012 first person stealth title about a man named Corvo rescuing a girl named Emily was beloved across the board. Garnering a 90 percent Metacritic and just about the same score across most of the major US and European publications gave little reason to not think this was a masterpiece. It would go on to win several Game of the Year awards as well as industry awards and had the sales to back up the hype. There’s no reason not to play Dishonored, no matter what game you’re into. Except for me. I am consistently infuriated by this game and it sucks that I don’t like it. I want to like this game, I should like this game, but I just don’t. Here’s my story as to just how hard I tried to convince myself that I should like this title. It is not a review.
Sega celebrated Sonic’s 25th Anniversary with a whopping 4 hour livestream for a relatively small amount of content. The stream was loaded with audio issues as well, so I guess it’s only fitting that a duplicating echo effect is present through this entire show as well, although we feel it’s still good enough to listen to and enjoy. Fred and Jam are joined by 42 Level One’s Andy and Ali to discuss the blue hedgehog’s upcoming endeavors.
The high quality version can be downloaded at: https://archive.org/details/chroncd_ep3
ChronCD is the comprehensive coverage of all CD-based console games in chronological order. Episode 3 collects the first half of 1990 with a whopping 13 games on the PC-Engine CD.
There comes a time when self reflection begs the needs to switch things up. This episode is Fred and Jam looking into just that. For the opening portion of the show they talk about ideas and format changes for the Gaming History 101 podcast (and of course want your feedback). The back half is dedicated to all the retro gaming news as we begin prep for the new format. All of this makes more sense if you listen. Feedback is welcome at email@example.com
Two documentaries, mostly promotional, delve into the development and production of Capcom’s Resident Evil 4 and Resident Evil 5.
Update 09/30/2016 at 12:45 pm: Nintendo has released more information on the NES Classic Edition in conjunction with the announcement of Japan’s Famicom Classic Edition. The Classic Edition models will contain multiple visual modes: CRT Filter, 4:3, and Pixel Perfect. CRT Filter adds scanlines, 4:3 presents the game in its original aspect ratio, and Pixel Perfect upscales everything in a perfect square (which seems to suggest 720p output). In addition you can have up to 4 suspend points that act just like save states in emulators. You will also get a QR code on the screen with each game that will allow you to access the original manual. Bob Mackey at US Gamer also just did a write-up that claims the controller cords are short, like 3 feet or so short. You also have to reset the console to pick a new game, although those of us with flash carts should be used to that. This probably won’t change your opinion, but it does get closer to finally finding answers to these early questions from the summer.
Update 07/14/2016 at 12:45 pm: A reader (TeenNick) has mentioned that Nintendo Life has reported the device will not support additional games, either in cart form or other alternative forms. This better explains the list being so strong and varied. Not sure if this is still going to be of value to me, but for most fans of the NES as a child this is a quick and dirty solution for your favorite classics.
First of all, Nintendo, 5 am? Really? Clearly Reggie and the gang are up much earlier than I am – and for the record I work in healthcare so I have a bit earlier of a schedule than the typical games media writer. Either way, the great news came down with this announcement from Nintendo of America (NOA) that this November we will be getting the NES mini. I have an NES and I have a lot of games for it, not to mention the 100+ titles I also have on the Virtual Console, and lets not forget that a dozen or so clone consoles are just a used game store away, so why care? Well, on the surface of this announcement, you don’t. It’s not until you get the details, which I do have below, that suddenly this is an intriguing endeavor.
Thanks to Gamespot’s Eddie Makuch, who appeared to be equally inquisitive with Nintendo as opposed to most other sites who merely said “mini NES with games, isn’t that cool?” we have some important details. It will cost $60 in the US, releases November 11, and includes 30 games (the list is below). From what it sounds like the cart slot will support any NES game you put in there, but I have yet to see that actually stated, however you would hope. That will also be significant in the next paragraph. Nintendo confirmed that the console has HDMI out and uses a USB power adapter for AC, which is free and included in the US but not in Europe (and probably not in Japan as we traditionally see). The controller is a classic NES style and one is included in the box, but more can be purchased for $10 apiece. These use the classic controller port like we see on the Wiimote. Also Nintendo confirmed that “suspend points” will be available. This means a lot of things, so lets break down what this information seems to indicate and why you may want to purchase this, even if you own an NES.
You asked for it, you got it: we have an official podcast archive with every episode, topic descriptions, searchable guests, numbering of episodes, and stream/download links. It’s not quite complete, we’ve got everything up to June 2015 and the only missing episodes can be found in the official feed. You’ll also notice the link to the archive is in the toolbar at the upper right in place of what used to be simply labeled “podcast.”
We hope this makes finding episodes to be a quicker and easier endeavor. The entire season bundle pack downloads are coming soon, as are the two missing episodes that don’t have links. Enjoy, share, listen. Thanks from GH101!