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Original Amiga port of Shadow The Beast Unlockable in the Remake on PS4

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Editor’s Note: We have a copy of Shadow of the Beast on PS4 and Fred is currently playing through it.  A full review will go live Monday.

The remake of Shadow of the Beast on PS4 has arrived and is out now on PSN – and for those of you tangible collectors, there is a region free, English, disc based version you can find at import retailers. Recently the developers revealed you’ll be able to unlock the original Amiga port during the game. This isn’t an uncommon thing with a lot of these retro revival type games. Other titles in recent history that did this included Splatterhouse and Flashback on Xbox 360 and PS3 (Flashback is also on PC), all of which allowed you to play the original game.  Splatterhouse allowed you to play all three of the original titles in the series making this title highly collectible to this day, especially since it’s cheaper to track down the remake as opposed to owning all of the original titles physically. Let’s also not forget the original game was an arcade and TurboGrafx-16 game with the second two sequels being exclusive to the Mega Drive. It’s somewhat surprising only the first Shadow of the Beast game will be unlocked, unless maybe developer Heavy Spectrum is planning to release the others with sequels to this remake, I guess we will see. All three original Shadow of the Beast games were released on Amiga but the first two games in the series were ported to various consoles.

shadow_of_the_beast_2016_2Very little has been covered on this title since its original reveal over a year ago and then it suddenly was released on the world this week. Originally demoed at EGX 2015 and with only being showed off on a single game unit, I wasn’t particularly impressed with what I’d played then. The game came across as a 2D hack-and-slash with excessive waves of enemies. It seemed to lack the unique exploration and the convoluted puzzles that were present from the original. Of course a lot can change in that tim,e and maybe it has. I don’t doubt this will be more accessible to a modern audience but it just feels a chance was wasted here. Since the remake is coming with the original Amiga port, however, I think I might have to give this one another shot.

Written by jamalais

May 20, 2016 at 11:00 am

Mega Man Legends 2 Out Today on US PSN, Go Get It

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Today you can finally pick up Mega Man Legends 2 on PSN, which most (myself included) never believed would ever see a release.  It’s only a small fraction of the price of getting a potentially scratched up disc online, so even if you don’t have a US PSN, get one and pick this up.

Many titles have gone from 2D to 3D with varied success.  Sonic always struggled to make his 3D mark whereas Super Mario knocked it out of the park on his first attempt.  Mega Man has widely been regarded as another of those success stories, but only on the Playstation.  Mega Man Legends is to the original series what Super Mario 64 is to its originals, but many people don’t know that because the N64 received a lackluster port by the name of Mega Man 64 that had compressed audio, graphical blurring, lack of cutscenes, and in many opinions worse controls.  Even if you have an old PS1 or grab a PS3 (all will play PS1 games), it’s still not that easy with the three titles in the Mega Man Legends series fetching some high prices.  The first title, available on PSN now for $10, has a modest average price online of about $30, but the prequel and sequel prices have skyrocketed.  Recently The Misadventures of Tron Bonne, a prequel to Mega Man Legends, released on PSN for a mere $6 but before that finding the actual disc meant spending $150-$225.  The final nail, Mega Man Legends 2, was claimed by Capcom to be stuck in a licensing nightmare that would probably never see a PSN release…until today.  Now the game that will cost you $70-$90 online can be had for a much lower $10 price tag.  Complete the trilogy and enjoy yet another gem from the past made easily available thanks to retro ports like this.

Written by Fred Rojas

April 5, 2016 at 12:00 pm

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Resident Evil: The Musical. Yes, You Read That Correct

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No guys, this is not a April fools joke. Japan really does have all the fun when it comes to weird shows to bring to the musical scene. With the success of Phoenix Wright in the musical scene I guess it was only a matter of time before Capcom looked at their other franchises. I guess we just weren’t expecting Resident Evil to be the second choice. What’s wrong Capcom, Viewtiful Joe too super hero for you, Okami too arty or maybe its because you want us just to forget about Clover studios. Still, Street Fighter? I’d dig a Zangief opera number.

Maybe its part of the 20th anniversary celebration. Unfortunately for the fans this is only coming to Japan, at least for now. If I had the expendable income I would learn Japanese and fly to Japan to see the show. But since that will unlikely happen here’s my suggestions for some songs they should feature in the musical. I’m assuming this will be based of the first original Playstaion title where you play the game as Jill Valentine. Warning: the following songs may spoil the plot of the game.

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Written by jamalais

April 1, 2016 at 11:00 am

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Check This Out: Play NES Games Rendered in 3D

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Overnight there was apparently a craze regarding 3DNes, a project capable of re-living your favorite NES games in a browser and now in 3D.  This isn’t those 3D games that appear on the 3DS either, it’s a seemingly re-rendered version of the game to support depth (or volume).  Originally this is what I imagined voxels (volumetric pixels) to look like and it’s somewhat like the aesthetic of 3D Dot Game Heroes but in your favorite NES games.  In order to play you need to be on the 64-bit version of Mozilla’s Firefox web browser, have the NES rom you want to play uploaded to a linked location online (they recommend cloud storage), and you can only play online.  A downloadable version will be available soon.

It’s super cool to see these classics with new life in 3DNes and while I messed around with it a little, I have to admit I would probably prefer a downloadable version.  You are welcome to head on over to the developer, Geod Studio’s site and play around with it yourself or merely watch the video at the top of the page.  Now you’re playing with 3D power.

Written by Fred Rojas

March 9, 2016 at 10:00 am

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Monster Boy is Coming Sometime in 2016

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This is probably my most anticipated game of 2016. A new game for the Wonder Boy, well its spiritual successor. The latest trailer for Monster Boy looks like a love letter to Wonder Boy III: The Dragons Trap by featuring animal transformations in the game. Inspiration and love from both Wonder Boy in Monster Land and Wonder Boy in Monster World by featuring the infamous merchant sections from Land. It was interesting to see the trailer features animated cutscenes which look kinda cute. The developers have been allowed to practically mimic the formula made famous by the Wonder Boy series, Sega just didn’t want to give up the name for some reason. I guess Sega’s just going to sit on that IP and do nothing with it while other developers work around them, thanks Sega stay classy.

Interesting to note the game is going to be released to PS4, Xbox One, and PC but it has been rumoured the game will come to Wii U and PS Vita if the game does well. Not only would I love for this game to come to a portable device but I want Sega to release a complete Wonder Boy Collection. We were fortunate enough to get a Wonder Boy Collection of three games on PC, Xbox 360 and PS3 but there are still several games on the series that very much need a re release. Wonder Boy III: The Dragons Trap one of the best Sega Master System (and Game Gear) games for the system can only be found on the original Wiis virtual console which is quite disappointing. The only glimmer of hope is Monster Boy sells 40 billion copies and Sega at least considers releasing the old games. But I guess I’ll keep dreaming.

At the end of the day I’m hugely excited for Monster Boy. Hopefully the game will do well and we will see ports to other consoles but more importantly I want to see sequels. I want more games like this and hopefully it will encourage more developers to attempt to bring back for forgotten gems from the past, even if they can’t use the name. If you can’t call it Kid Chameleon call it Power Helmets ….. anyone buy that?

Written by jamalais

March 8, 2016 at 3:00 pm

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Yes, We Know It’s the 30th Anniversary of The Legend of Zelda

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On February 21, 1986 a fantastic game released that featured a green-dressed hero named Link who went on a quest to save Princess Zelda and secure the triforce of power.  That game was not, at the time, known as The Legend of Zelda.  It was entitled Zelda no Densetsu: The Hyrule Fantasy and it didn’t release on the NES, it released on the Famicom Disk System in Japan.  No golden carts – although as a launch title it did have a yellow disk – and not a turning point in the US for the action RPG.  That wouldn’t come until about 18 months later when the cart-based version The Legend of Zelda released in the United States and eventually UK that holiday.  I know people roll their eyes when I make this distinction, but I really think it’s important to judge a release date by the world it entered into.  Imagine if the time machine were to pull up to you today and Doc Brown was asking you to jump in the DeLorean and head back to the time where you could play The Legend of Zelda.  Unless you plan on arriving in Japan and buying an FDS as well, you would not go back to February 21, 1986, you would go back to August 22, 1987 (and that’s assuming the pathetic US release date is accurate) or even November 15, 1987 in parts of Europe.

That’s why we won’t be doing a classic release piece that remembers and loves The Legend of Zelda for its 30 years of classic gaming, because we aren’t there yet, we’re still a year and a half off.  That and we, unlike most game sites, don’t have to worry about click bait, advertisers, traffic, or being a business.  Lucky us.  On August 22, 2017 (or whatever the debated release date will be at that time), come back and we will have a great eulogy to The Legend of Zelda and its epic legacy that, by that time, will have a major release on every single Nintendo console in history.  Don’t worry, though, we’ve done enough Legend of Zelda coverage to give you a little.  Enjoy.

Written by Fred Rojas

February 21, 2016 at 11:00 am

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Resident Evil Origins Collection is coming

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Were you sad that there was no physical release of Resident Evil HD Remaster in the West? Fred and I were so upset we imported the damn game for PS3 from Asia.

Well turns out if we had a little patience we only needed to wait till 19th January in North America or 22nd January in Europe to get the Resident Evil Origins collection for Xbox One or PS4. This comes complete with both the HD remaster of Resident Evil and Resident Evil 0.

Capcom also revealed Wesker as a playable character in Resident Evil 0, which is kinda cool I guess. Would still rather have a Barry Burton mode but I guess a man can dream. If you don’t want the physical game don’t worry the game is also coming digitally for PS4, PS3, Xbox One and Xbox 360. I guess there will also be a PC version but this hasn’t been announced yet.

Yeah I already own Resident Evil Remaster but I will totally buy this once I finally get a next gen console because I’m that guy. This will keep us tied over with plenty of old school Resident Evil until we hear more about the Resident Evil 2 Remake.

Written by jamalais

September 2, 2015 at 4:09 pm

Resident Evil 2 Remake Ends Fan Made Remake, Happy Ending Ensues

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Ever since the recent announcement from Capcom that a Resident Evil 2 remake is incoming, we here at GH101 have been wondering what will become of the ongoing development of a fan made remake.  It was revealed yesterday by PC Gamer that Capcom has officially send a cease and desist (C&D) order to those developers halting the project.  On the plus side, it seems everyone wins in this situation unless you were planning on playing the Unreal 4 developed project as it entered completion this summer.  The team working on that project have announced that its ultimate goal was to have Capcom proper release a remake and furthermore that Capcom is meeting with them to discuss this development.  It’s possible the team could be brought in as consultants or even contractors to work on whatever this remake will be, which I am certain is barely in the planning stages.

Fred’s Take: I’m always cautious with remakes (as opposed to remasters, which often take the original game and upres or upscale the assets) because by definition changes and creative liberties will be made.  It could go either way, but the feedback I keep hearing from contemporary games press is that most hope to thwart tank controls, ink ribbons, and possibly even the static camera perspective (opting possibly for the forward thinking over-the-shoulder cam started in Resident Evil 4). As an avid fan of those early games, I think that all three of those aspects should still be included and you can easily overcome the tank controls by offering the modern controls found in Resident Evil HD Remaster.  It does appear, however, that given the fact that the fan remake was using the over-the-shoulder cam and given the current landscape of games (not to mention the term “remake”) that we very well may lose those static angles I covet so much.  Who knows what the overall changes will be and I will most assuredly play whatever this becomes when it finally sees the light of day sometime in the next 2-3 years.  I also dream of a world where two teams make an old school and new school version of the same game, utilizing the features of both, but I can’t possibly see how that’s an effective development cycle.

Written by Fred Rojas

August 18, 2015 at 10:00 am

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Shenmue Premiere Video Provides Insight on Development

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Thanks to YouTube page Shenmue Dojo, an apparently rare 13 minute documentary (above) has been released that reveals many details on the development of Dreamcast title Shenmue.  This video originally aired at the premiere of the game and it provides an interview with creator Yu Suzuki about the development of this influential title.  As you may be aware, Fred recently played Shenmue for the first time in a series of live streams that are now available as well as a review that has garnered a mixed response.  Whether you agree or not, it’s always good to get more information on game development.

Source: Gamasutra

Written by Fred Rojas

August 12, 2015 at 2:10 pm

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Capcom Announces Resident Evil 2 Remake

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So I get this e-mail about an hour ago from Capcom that says to check out the video above.  I tried to hide my excitement as I read the name of the video: Resident Evil 2 Remake – Special Message From Producer “H”.  Yep, it’s official, Capcom is remaking the beloved sequel, Resident Evil 2 and fresh on the heels of the nearly complete fan remake.  What a predicament.  On one hand I really like the RE4 style that the fan remake offers and here’s hoping a C&D (Cease & Desist Order) doesn’t show up in that team’s inbox until at least a few days after the release allowing myself and many other fans to grab it for legacy.  On the other hand, I really would like to see what the team at Capcom can do with this project since we (myself and Jam) still love the Resident Evil franchise, adored the HD Remaster (and by proxy the original REmake), and the fact that I was rather disappointed in the efforts of both the main franchise and the Revelations series to date.  They were okay, but not what I desired in the original four games’ veins.  This also hopefully means it’ll be only a matter of time before we get the Remake treatment to Resident Evil 3 and then I think it’s safe to say I’m all out of things I want from this franchise.  The video clearly states that development was just greenlit, which means this game will probably release alongside Bloodstained and Shenmue III in 2017 or later, but what the hell, we can wait.

Special thanks to Michael (@deadpoolprime) for the heads up.  My press contacts already gave me access to the video, but I hadn’t looked at it yet and he reminded me that when I get a message to watch a special video, I should probably take the sliver of time to give it an immediate gander.

Written by Fred Rojas

August 12, 2015 at 11:38 am