Gaming History 101

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SimCity Review

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SimCity_Classic_cover_artPlatform: PC (but was ported to almost everything)
Released: 1989
Developer: Maxis
Publisher: Maxis (later part of EA before closing this year)
Digital Release? Yes, far too many to count

 

 

simcity1With the regretful closing of Maxis this year and the recent discussions of the value of city simulation games, I thought it was appropriate to return to Will Wright’s massively successful city simulation game that started it all.  Although this game was not the first of Wright’s, that was a so-so top down shooter called Raid on Bungeling Bay for the Commodore 64 in 1984, this seemingly tame and rote concept came from that initial title when Wright was developing map builders for its levels.  From there a few engineering books and some other research led to the genesis of Micropolis, the game about miniature versions of cities and managing the development and monthly activities.  The title was supposed to release years earlier on the Commodore 64 by publisher Broderbund, who had handled Bungeling Bay, but they could not see the value in trying to market and sell a game like this – I wouldn’t have either – so it remained unreleased.  It wasn’t until the late 80s that Wright had a meeting with Maxis founder Jeff Braun and secured the license for a Macintosh port that eventually released in 1989.

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Written by Fred Rojas

March 20, 2015 at 4:45 pm

Posted in PC/Mac, Reviews, SNES

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HuniePop Review

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Please Note: Any way you dice it, HuniePop is a game intended for adults.  There is smoking, drinking, very adult language, scantily clad (and potentially fully nude) individuals, adult situations displayed/discussed, and potentially what could be described as pornographic art of a certain type referred to as “hentai”.  Now, perhaps you already know this, but it’s a warning for those that don’t.  Fortunately this review, while it mentions this content, contains none of these items.  It can be considered safe for work (although someone may make fun of you), including all screenshots, and only mildly discusses themes that would be considered appropriate for, at worst, a teen audience.  This is just a friendly warning from the folks here at Gaming History 101.

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I get it now.  For years I have watched my friends, family, and even gamer peers play match three games and never understood it.  Sure, I gave a good couple of weeks to Marvel Puzzle Quest, and I had played the original Puzzle Quest in the past, but I was never drawn into them like others were.  Eventually, I quit playing these games altogether.  But I get it now and I will sadly admit that for more than 15 hours of my life – which may be the blink of an eye to the average Candy Crush addict – I was officially hooked to a match three game.  Unfortunately that match three game also happened to be a hybrid dating sim, and a relatively poor one at that, which also had a readily available uncensored patch that displayed an occasional pornographic hentai image, but a match three game nonetheless.  It may be shameful for some, although I have no shame, in admitting that I not only liked but got addicted to HuniePop, but I did and it was definitely the match three game that did it.  No, seriously, there were easier ways to see the art and out of those 15 hours I spent about 2 minutes looking at art, one total hour playing the dating sim, and 14 more doing nothing but match three.  In fact, the game is pretty terrible at everything it attempts to accomplish outside being a basic match three clone.  But still, I was hooked.

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Written by Fred Rojas

March 18, 2015 at 6:00 pm

Posted in PC/Mac, Reviews

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Podcast: Arcade Memories

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This week Fred and Jam wax nostalgic on their favorite arcades from the past.  It’s always been our belief that not only were the cabinet games themselves impressionistic, but the particular arcade you would visit and games you selected at those arcades to be just as significant.  We talk about the locations, interiors, moods, feel, and of course our favorite games.


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Written by Fred Rojas

March 18, 2015 at 11:00 am

Posted in Arcade, podcast

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Hotline Miami 2: Wrong Number Review

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The original Hotline Miami is still a massive indie hit that has a colourful over the top retro look to it with a fantastic soundtrack to accompany it. The goal of each level was simple: kill every enemy on screen by any means necessary. Although that comes across as a very basic concept the game is very difficult and you will find yourself restarting constantly until you finally figure out the magical formula to dispatch all the bad guys in the level. I was hooked to this game instantly when I first played it, and was pretty excited to hear a sequel was on the way.

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Written by jamalais

March 16, 2015 at 11:00 am

Hotline Miami Review

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Getting that “retro feel” in modern games is a particular challenge that few actually nail.  Sometimes the aesthetics are spot on, but at the expense of gameplay, which can feel sluggish or imprecise and the developer often sites authenticity for retro consoles or some other excuse.  Many times the soundtrack is fantastic but it’s the only notable aspect of the game.  By process of elimination there are those titles that get the gameplay down but at the expense of aesthetics and story a la Retro City Rampage.  That’s why Hotline Miami seems such an achievement because it looks like a 16-bit top-down game, plays like a twin stick shooter from the 90s (Smash TV anyone?), and manages to pull off the unreliable narrator concept that usually falls flat.  On top of that, it has a fantastic soundtrack that Dennis Wedin composed for the game and stands as the first thing you experience upon booting it up and the most notable part of the experience.  All the elements are there and the result is an unforgetable title from start to finish.

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Written by Fred Rojas

March 15, 2015 at 9:00 pm

Retro Shop Finds: Mystery Gamecube 10-pack Unboxing

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Fred and Brian unbox a mystery Gamecube 10-pack that could have any game in it.  Check out what they find.  Fred also notes a handful of Game Gear games he picked up for coverage in the upcoming weeks.

Written by Fred Rojas

March 15, 2015 at 6:37 pm

Posted in Game Gear, Gamecube, Videos

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Battlefield Hardline – First 45 Minutes of Campaign Quick Look

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Update 03/20/2015:  Fred decided to play the whole game so now it’s part of a playlist that will autoplay if you start with the original video.  Basically, it’s all automatic if you watch this.

Original Post: So Battlefield Hardline is hitting store shelves in the US on Tuesday and I cannot believe that they have yet to show off more than a handful of minutes of the game’s campaign.  With Dead Space‘s Visceral games creating the campaign, you would think EA would put more push behind it whether or not it’s any good.  Oh well, thanks to EA Early Access we got the opportunity to experience, and get some colorful commentary on, the first 45 minutes in this Quick Look.  Check it out.  (Please Note: This video is unplayable in some countries due to licensing issues, sorry, out of our hands).

 

Written by Fred Rojas

March 13, 2015 at 3:22 pm

Dying Light Review

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Wait, what?  A modern review?!? Yes, it’s true, we will from time to time be reviewing new games.  It’s not because we got review copies, because we didn’t in this case, and it’s not because we’re changing focus from retro gaming either.  We just wanted an outlet to write reviews on the modern games that we play and frankly, some of the games that were releasing when GH101 started might now be considered retro.  Keep in mind that the site, articles, podcast, and videos will remain focused largely on retro gaming.  

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Zombies.  Of all the enemy types out there I’m pretty sick of zombies, but if a game can be compelling enough in its gameplay, I guess I don’t care what the enemy type is.  Parkour.  Now you’re talking, I love parkour.  Not since 2007’s Mirror’s Edge has a game even attempted true first person parkour and despite that title nailing the feel, it did so in very confined linear paths.  Dying Light attempts to blend the gameplay that developer Techland premiered in the Dead Island series with a day/night cycle that drastically changes gameplay and basing the whole traversal system on parkour, and it nails it.  That’s not to say that Dying Light is a perfect game by any means, because the story, side missions, and combat leave much to be desired, but there’s no denying that this world is great to run around in.

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Written by Fred Rojas

March 11, 2015 at 4:43 pm

Someone Got Netflix Running on an NES

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Hackers these days don’t necessarily do things because they should, they just see if they can.  That’s definitely the case in this post on Gamespot where a handful of hackers got the Netflix streaming service running on an NES via a specialized cart but on an unmodified NES.  You can watch House of Cards running on it in the video below in all its streaming text and 256 color glory.  Netflix on NES, now I’ve seen it all.

[youtube https://www.youtube.com/watch?v=_yn-rNdYZAY]

Written by Fred Rojas

March 11, 2015 at 9:31 am

Posted in NES, News

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Alien Trilogy Quick Look

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This month’s game club is Die Hard Trilogy and Alien Trilogy, two short “trilogy” titles released by Fox Interactive in the 32-bit era. We have already looked at one of the games, Die Hard Trilogy, and here for you is the quick look of Alien Trilogy

Written by Fred Rojas

March 5, 2015 at 11:00 am