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Rock Boshers DX: Switch Review

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Developed and Published by Tikipod

With the Switch becoming ever more popular day by day its no surprise indie developers are starting to re-release a lot of their work onto the system. Developer Tikipod released Aqua Kitty UDX to Switch earlier this year, a game well suited to Nintendo’s hybrid handheld. Now it’s time for Rock Boshers DX to gets turn in the Switch spotlight.  Both myself and Fred reviewed Rock Boshers for PS4 and PS vita and after reading the reviews again I feel everything is still relevant to how I feel about the game today. That review can be found here.

Aqua Kitty minigame

Rock Boshers DX is a love letter to the micro computer days of video games. A time where several video games were developed – some in bedrooms apparently – it was a time where you would see all sorts of crazy game ideas but as the years progressed and consoles became more popular video games became more focused and everyone decided Zelda was the best game ever, the end. Okay, that’s not exactly what happened, but Rock Boshers DX also likes to play with history. You play as Young Victoria in a steam punk future set in 1880. Victoria finds a nice hat that disguises her then decides to head to Mars. After being forced to work in the mines and “bosh” some rocks, your goal is to escape and find a way home and possibly bump into Charles Darwin a few times as you do. The story is just brilliant and your curiosity to what will happen next will carry you through the games 24 stages. Once you’ve finished with the story you also have four arcade style games to enjoy which are unlocked by collecting tea, scone and cheese collectibles in the main game. Not sure I know any other game that uses this as a collectible.

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Written by jamalais

December 7, 2018 at 3:00 pm

Posted in Reviews, Switch

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Monster Boy and the Cursed Kingdom Review

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Developer: Game Atelier                             Publisher: FDG Entertainment 

Monster Boy is the spiritual sequel to the Wonder Boy franchise, a series Sega has left dormant since 1994. These games were hugely important to me growing up and hold a very special place in my heart. I probably love the Wonder Boy series how people love the Zelda series except without dressing up as one of the characters (real chain mail is expensive). For me it has been a very long wait for a sequel spiritual or otherwise. We have since seen a few re-releases of the previous games on multiple digital platforms. In 2017 developer Lizardcube gave us a beautiful remake of Wonder Boy: The Dragons Trap. Originally we were going to see Monster Boy release that same year but developer Game Atelier decided to halt for a final year to polish up the gameplay and completely redo the graphics. Its been almost five years of development for the team, was the wait worth it?

On booting up the game you’re greeted with an impressive anime style cutscene which gives you a preview of the enemies you will be fighting and the animals you will be playing as. The song playing is also awfully addictive and it hasn’t left my brain since I heard it at E3 this year.  You play as Jin, a young chap with blue hair whose uncle appears to be up to no good changing the people of Monster World into animals as well as having a potential drinking problem. It’s not long into the story when your Uncle turns you into pig dressed in pirate gear (a nod to my favourite NPC in The Dragons Trap). You soon learn that to lift the curse you need to collect five magical orbs scattered across various dark corners of Monster World. The story comes with a few twists and turns and inevitably ends up as a typical save the world type tale. What makes this story stand out however, is its sense of humour. All the characters speak with text boxes including Jin himself and won’t shy away from making a witty joke about the current situation. Right up to the games darkest turns it was hard not to laugh at some of the games witty attempts at humour. The story is straight forward to follow and doesn’t really get in the way of your adventuring. Should you need to repeat sections of the story the game does allow you to skip them.

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Written by jamalais

December 7, 2018 at 11:00 am

Podcast: Jam’s Take on the Nintendo Switch

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Written by Fred Rojas

March 16, 2018 at 11:00 am

Podcast: Reflecting on the Switch’s First Year

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Fred is joined by Learned From Gaming‘s Chase to discuss Nintendo’s Switch on its one year anniversary.  For the second time in history, Nintendo managed to highly innovate and turn the company’s success around in a very small period of time.  The two discuss announcement, release, success, library, and various other notable topics.


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Written by Fred Rojas

March 3, 2018 at 2:00 pm

Wonder Boy: The Dragon’s Trap Review

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I’ve been waiting for a Wonder Boy revival ever since I saw that dammed “to be continued…” message at the end of Wonder Boy in Monster World on the Mega Drive. I did get some relief when the Wonder Boy Collection was released in 2012 for Xbox 360 and PS3, however. This game featured the localized version of Monster World 4 which was the sequel to the beloved game from my childhood. Of course this was just an English translation of a Japanese game that had been around for years. Some would be happy with this but, I wanted more Wonder Boy darn it! Which was why, last year I came over as giddy as a school kid when I heard Wonder Boy would be making a return in not one, not two but three games. One of these three games, Wonder Boy: The Dragons Trap developed by Lizardcube, is a remaster of the 1989 Sega Master System game. While not exactly a new entry into the Wonder Boy series, Lizardcube have put a lot of care and attention into this title, reviving a classic forgotten game to showcase to old fans and a potential new audience.

The Dragons Trap is a beautiful remaster with hand drawn graphics, which brought Monster World to life by filling the 2D game with lots of detail in the backgrounds as well as the character sprites. The game allows you to instantly switch between the old and new graphics at the touch of a button. This simple effect doesn’t interrupt the gameplay and allows you to see just how much effort has been put into the remaster when held against the original. The soundtrack has also been updated this time with a full orchestra. The music is still reminiscent of the old 8 bit titles but has really been brought to life with the updated score. Just like the graphics you can also switch between the old and new soundtracks at the touch of a button.

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Written by jamalais

June 7, 2017 at 11:00 am