Posts Tagged ‘crystal dynamics’
The original Tomb Raider was more than just a 32 bit title that launched a strong Playstation franchise, it was a cultural phenomenon. For those that have ever played it, especially if you’ve recently gone back, it’s rather difficult to appreciate that game without the amazing strength of nostalgia. Fortunately when Crystal Dynamics took over for the franchise with Legend the company’s second project was to remake the original. As the following reviews will attest, it was a good faith effort to not only switch up the mechanics and polish the weaker points of the first game, but ultimately the need to keep many of the levels and designs intact tarnish the experience. Crystal Dynamics played it safe with how little it tweaked of the original formula and what resulted was a game that feels so updated and tight at some points and so sluggish and archaic at others.
Tomb Raider and its infamous heroin, Lara Croft, are a culture phenomenon. While Ms. Croft garnered more attention and mass appeal – both from a gaming and culture standpoint – in the UK rather than the US, it was nearly impossible to live in the late 90s and not know about Tomb Raider. With countless ports and even anAnniversary face lift thanks to now series developer Crystal Dynamics, we delve into the original game once and for all. Join special guest Andy Urquhart along with Fred and Jam as they discuss Lara’s first adventure.
For the November game club we are playing through Tomb Raider, both the original and anniversary. Fred is tackling Anniversary. By popular request two versions of each video is being uploaded: one with and one without commentary. This has commentary, so if you wish to see the one without simply go here.
This week Fred and Trees are talking about the Tomb Raider series and its busty protagonist Lara Croft that shadowed the video game as a pop culture icon in the late 1990s. We discuss development, creation, and production of both Core and recent Crystal Dynamics’ vision for Lara and her many adventures.